spv.stereoViewRendering.vert 301 B

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  1. #version 450
  2. #extension GL_NV_viewport_array2 :require
  3. #extension GL_NV_stereo_view_rendering : require
  4. layout (viewport_relative, secondary_view_offset = 2) out highp int gl_Layer;
  5. void main()
  6. {
  7. gl_SecondaryViewportMaskNV[0] = 1;
  8. gl_SecondaryPositionNV = gl_Position;
  9. }