- #version 450
- #extension GL_NVX_multiview_per_view_attributes :require
- layout(vertices = 4) out;
- out gl_PerVertex {
- int gl_ViewportMaskPerViewNV[];
- vec4 gl_PositionPerViewNV[];
- } gl_out[];
- void main()
- {
- gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1;
- gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position;
- }
|