spv.multiviewPerViewAttributes.tesc 377 B

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  1. #version 450
  2. #extension GL_NVX_multiview_per_view_attributes :require
  3. layout(vertices = 4) out;
  4. out gl_PerVertex {
  5. int gl_ViewportMaskPerViewNV[];
  6. vec4 gl_PositionPerViewNV[];
  7. } gl_out[];
  8. void main()
  9. {
  10. gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1;
  11. gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position;
  12. }