spv.int8.frag 5.9 KB

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  1. #version 450
  2. #extension GL_KHX_shader_explicit_arithmetic_types: enable
  3. #extension GL_KHX_shader_explicit_arithmetic_types_int8: require
  4. #extension GL_KHX_shader_explicit_arithmetic_types_int16: require
  5. #extension GL_KHX_shader_explicit_arithmetic_types_int32: require
  6. #extension GL_KHX_shader_explicit_arithmetic_types_int64: require
  7. #extension GL_KHX_shader_explicit_arithmetic_types_float16: require
  8. #extension GL_KHX_shader_explicit_arithmetic_types_float32: require
  9. #extension GL_KHX_shader_explicit_arithmetic_types_float64: require
  10. layout(binding = 0) uniform Uniforms
  11. {
  12. uint index;
  13. };
  14. layout(std140, binding = 1) uniform Block
  15. {
  16. int8_t i8;
  17. i8vec2 i8v2;
  18. i8vec3 i8v3;
  19. i8vec4 i8v4;
  20. uint8_t u8;
  21. u8vec2 u8v2;
  22. u8vec3 u8v3;
  23. u8vec4 u8v4;
  24. } block;
  25. void main()
  26. {
  27. }
  28. void literal()
  29. {
  30. const int8_t i8Const[3] =
  31. {
  32. int8_t(-0x11), // Hex
  33. int8_t(-1), // Dec
  34. int8_t(0400), // Oct
  35. };
  36. int8_t i8 = i8Const[index];
  37. const uint8_t u8Const[] =
  38. {
  39. uint8_t(0xFF), // Hex
  40. uint8_t(255), // Dec
  41. uint8_t(0177), // Oct
  42. };
  43. uint8_t u8 = u8Const[index];
  44. }
  45. void typeCast8()
  46. {
  47. i8vec2 i8v;
  48. u8vec2 u8v;
  49. i16vec2 i16v;
  50. u16vec2 u16v;
  51. i32vec2 i32v;
  52. u32vec2 u32v;
  53. i64vec2 i64v;
  54. u64vec2 u64v;
  55. f16vec2 f16v;
  56. f32vec2 f32v;
  57. f64vec2 f64v;
  58. bvec2 bv;
  59. u8v = i8v; // int8_t -> uint8_t
  60. i16v = i8v; // int8_t -> int16_t
  61. i16v = u8v; // uint8_t -> int16_t
  62. i32v = i8v; // int8_t -> int32_t
  63. i32v = u8v; // uint8_t -> int32_t
  64. u32v = i8v; // int8_t -> uint32_t
  65. i64v = i8v; // int8_t -> int64_t
  66. u64v = i8v; // int8_t -> uint64_t
  67. u32v = u8v; // uint8_t -> uint32_t
  68. i64v = u8v; // uint8_t -> int64_t
  69. u64v = u8v; // uint8_t -> uint64_t
  70. f16v = i8v; // int8_t -> float16_t
  71. f32v = i8v; // int8_t -> float32_t
  72. f64v = i8v; // int8_t -> float64_t
  73. f16v = u8v; // uint8_t -> float16_t
  74. f32v = u8v; // uint8_t -> float32_t
  75. f64v = u8v; // uint8_t -> float64_t
  76. i8v = i8vec2(u8v); // uint8_t -> int8_t
  77. i16v = i16vec2(i8v); // int8_t -> int16_t
  78. i16v = i16vec2(u8v); // uint8_t -> int16_t
  79. i32v = i32vec2(i8v); // int8_t -> int32_t
  80. i32v = i32vec2(u8v); // uint8_t -> int32_t
  81. i64v = i64vec2(i8v); // int8_t -> int64_t
  82. u64v = i64vec2(i8v); // int8_t -> uint64_t
  83. u16v = u16vec2(i8v); // int8_t -> uint16_t
  84. u16v = u16vec2(u8v); // uint8_t -> uint16_t
  85. u32v = u32vec2(u8v); // uint8_t -> uint32_t
  86. i64v = i64vec2(u8v); // uint8_t -> int64_t
  87. u64v = i64vec2(u8v); // uint8_t -> uint64_t
  88. f16v = f16vec2(i8v); // int8_t -> float16_t
  89. f32v = f32vec2(i8v); // int8_t -> float32_t
  90. f64v = f64vec2(i8v); // int8_t -> float64_t
  91. f16v = f16vec2(u8v); // uint8_t -> float16_t
  92. f32v = f32vec2(u8v); // uint8_t -> float32_t
  93. f64v = f64vec2(u8v); // uint8_t -> float64_t
  94. i8v = i8vec2(bv); // bool -> int8
  95. u8v = u8vec2(bv); // bool -> uint8
  96. bv = bvec2(i8v); // int8 -> bool
  97. bv = bvec2(u8v); // uint8 -> bool
  98. }
  99. void operators()
  100. {
  101. u8vec3 u8v;
  102. int8_t i8;
  103. uvec3 uv;
  104. int32_t i;
  105. int16_t i16;
  106. bool b;
  107. // Unary
  108. u8v++;
  109. i8--;
  110. ++i8;
  111. --u8v;
  112. u8v = ~u8v;
  113. i8 = +i8;
  114. u8v = -u8v;
  115. // Arithmetic
  116. i8 += i8;
  117. u8v -= u8v;
  118. i *= i8;
  119. uv /= u8v;
  120. uv %= i8;
  121. uv = u8v + uv;
  122. i16 = i8 - i16;
  123. uv = u8v * uv;
  124. i16 = i8 * i16;
  125. i = i8 % i;
  126. // Shift
  127. u8v <<= i8;
  128. i8 >>= u8v.y;
  129. i8 = i8 << u8v.z;
  130. u8v = u8v << i8;
  131. // Relational
  132. b = (u8v.x != i8);
  133. b = (i8 == u8v.x);
  134. b = (u8v.x > uv.y);
  135. b = (i8 < i);
  136. b = (u8v.y >= uv.x);
  137. b = (i8 <= i);
  138. // Bitwise
  139. uv |= i8;
  140. i = i8 | i;
  141. i16 &= i8;
  142. uv = u8v & uv;
  143. uv ^= i8;
  144. u8v = u8v ^ i8;
  145. }
  146. void builtinFuncs()
  147. {
  148. i8vec2 i8v;
  149. i8vec4 i8v4;
  150. u8vec3 u8v;
  151. u8vec2 u8v2;
  152. u8vec4 u8v4;
  153. bvec3 bv;
  154. int16_t i16;
  155. int32_t i32;
  156. uint16_t u16;
  157. uint32_t u32;
  158. int8_t i8;
  159. uint8_t u8;
  160. // abs()
  161. i8v = abs(i8v);
  162. // sign()
  163. i8 = sign(i8);
  164. // min()
  165. i8v = min(i8v, i8);
  166. i8v = min(i8v, i8vec2(-1));
  167. u8v = min(u8v, u8);
  168. u8v = min(u8v, u8vec3(0));
  169. // max()
  170. i8v = max(i8v, i8);
  171. i8v = max(i8v, i8vec2(-1));
  172. u8v = max(u8v, u8);
  173. u8v = max(u8v, u8vec3(0));
  174. // clamp()
  175. i8v = clamp(i8v, -i8, i8);
  176. i8v = clamp(i8v, -i8v, i8v);
  177. u8v = clamp(u8v, -u8, u8);
  178. u8v = clamp(u8v, -u8v, u8v);
  179. // mix()
  180. i8 = mix(i8v.x, i8v.y, true);
  181. i8v = mix(i8vec2(i8), i8vec2(-i8), bvec2(false));
  182. u8 = mix(u8v.x, u8v.y, true);
  183. u8v = mix(u8vec3(u8), u8vec3(-u8), bvec3(false));
  184. //pack
  185. i16 = pack16(i8v);
  186. i32 = pack32(i8v4);
  187. u16 = pack16(u8v2);
  188. u32 = pack32(u8v4);
  189. i8v = unpack8(i16);
  190. i8v4 = unpack8(i32);
  191. u8v2 = unpack8(u16);
  192. u8v4 = unpack8(u32);
  193. // lessThan()
  194. bv = lessThan(u8v, u8vec3(u8));
  195. bv.xy = lessThan(i8v, i8vec2(i8));
  196. // lessThanEqual()
  197. bv = lessThanEqual(u8v, u8vec3(u8));
  198. bv.xy = lessThanEqual(i8v, i8vec2(i8));
  199. // greaterThan()
  200. bv = greaterThan(u8v, u8vec3(u8));
  201. bv.xy = greaterThan(i8v, i8vec2(i8));
  202. // greaterThanEqual()
  203. bv = greaterThanEqual(u8v, u8vec3(u8));
  204. bv.xy = greaterThanEqual(i8v, i8vec2(i8));
  205. // equal()
  206. bv = equal(u8v, u8vec3(u8));
  207. bv.xy = equal(i8v, i8vec2(i8));
  208. // notEqual()
  209. bv = notEqual(u8v, u8vec3(u8));
  210. bv.xy = notEqual(i8v, i8vec2(i8));
  211. }
  212. // Type conversion for specialization constant
  213. layout(constant_id = 100) const int8_t si8 = int8_t(-10);
  214. layout(constant_id = 101) const uint8_t su8 = uint8_t(20);