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- #define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
- #define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
- #define test_texture2 test_texture
- DEFINE_TEXTURE(test_texture)
- float4 main(float4 input : TEXCOORD0) : SV_TARGET
- {
- float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);
- return tex;
- }
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