hlsl.preprocessor.frag 330 B

1234567891011121314
  1. #define DEFINE_TEXTURE(name) Texture2D name; SamplerState name##_ss;
  2. #define SAMPLE_TEXTURE(name, uv) name.Sample(name##_ss, (uv).xy)
  3. #define test_texture2 test_texture
  4. DEFINE_TEXTURE(test_texture)
  5. float4 main(float4 input : TEXCOORD0) : SV_TARGET
  6. {
  7. float4 tex = SAMPLE_TEXTURE(test_texture2, input.xy);
  8. return tex;
  9. }