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- #version 120
- uniform float d;
- uniform vec4 bigColor, smallColor;
- uniform vec4 otherColor;
- varying float c;
- varying vec4 BaseColor;
- void main()
- {
- vec4 color = BaseColor;
- vec4 color2;
- color2 = otherColor;
- if (c > d)
- color += bigColor;
- else
- color += smallColor;
- gl_FragColor = color * color2;
- }
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