flowControl.frag 361 B

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  1. #version 120
  2. uniform float d;
  3. uniform vec4 bigColor, smallColor;
  4. uniform vec4 otherColor;
  5. varying float c;
  6. varying vec4 BaseColor;
  7. void main()
  8. {
  9. vec4 color = BaseColor;
  10. vec4 color2;
  11. color2 = otherColor;
  12. if (c > d)
  13. color += bigColor;
  14. else
  15. color += smallColor;
  16. gl_FragColor = color * color2;
  17. }