spv.xfbOffsetOnStructMembersAssignment.vert 384 B

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  1. #version 450
  2. layout(xfb_buffer=2) out;
  3. struct S {
  4. float x1_out;
  5. float x2_out;
  6. };
  7. layout(location=0, xfb_offset = 16) out S s1;
  8. layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
  9. float y1_out;
  10. vec4 y2_out;
  11. }s2;
  12. void main() {
  13. s1.x1_out = 5.0;
  14. s1.x2_out = 6.0;
  15. s2.y1_out = 7.0;
  16. s2.y2_out = vec4(1.0, 0.0, 0.0, 1.0);
  17. gl_Position = vec4(0.0);
  18. }