123456789101112131415161718192021222324 |
- #version 450
- layout(xfb_buffer=2) out;
- struct S {
- float x1_out;
- float x2_out;
- };
- layout(location=0, xfb_offset = 16) out S s1;
- layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 {
- float y1_out;
- vec4 y2_out;
- }s2;
- void main() {
- s1.x1_out = 5.0;
- s1.x2_out = 6.0;
- s2.y1_out = 7.0;
- s2.y2_out = vec4(1.0, 0.0, 0.0, 1.0);
- gl_Position = vec4(0.0);
- }
|