123456789101112 |
- #version 450
- #extension GL_NV_shader_sm_builtins: enable
- layout(set = 0, binding = 0, std430) buffer Output
- {
- uvec4 result[];
- };
- void main (void)
- {
- result[gl_VertexIndex] = uvec4(gl_WarpsPerSMNV, gl_SMCountNV, gl_WarpIDNV, gl_SMIDNV);
- }
|