spv.smBuiltins.vert 242 B

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  1. #version 450
  2. #extension GL_NV_shader_sm_builtins: enable
  3. layout(set = 0, binding = 0, std430) buffer Output
  4. {
  5. uvec4 result[];
  6. };
  7. void main (void)
  8. {
  9. result[gl_VertexIndex] = uvec4(gl_WarpsPerSMNV, gl_SMCountNV, gl_WarpIDNV, gl_SMIDNV);
  10. }