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- #version 450
- precision lowp sampler2D;
- precision lowp int;
- precision lowp float;
- uniform lowp sampler2D s;
- uniform highp sampler3D t;
- layout(rgba32f) uniform lowp image2D i1;
- layout(rgba32f) uniform highp image2D i2;
- layout(location = 0) in lowp vec2 v2;
- layout(location = 1) in lowp vec3 v3;
- layout(location = 3) flat in lowp ivec2 iv2;
- layout(location = 0) out lowp vec4 color;
- void main()
- {
- color = texture(s, v2);
- color = texture(t, v3);
- lowp vec4 vi1 = imageLoad(i1, iv2);
- lowp vec4 vi2 = imageLoad(i2, iv2);
- }
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