spv.precisionNonESSamp.frag 561 B

12345678910111213141516171819202122232425
  1. #version 450
  2. precision lowp sampler2D;
  3. precision lowp int;
  4. precision lowp float;
  5. uniform lowp sampler2D s;
  6. uniform highp sampler3D t;
  7. layout(rgba32f) uniform lowp image2D i1;
  8. layout(rgba32f) uniform highp image2D i2;
  9. layout(location = 0) in lowp vec2 v2;
  10. layout(location = 1) in lowp vec3 v3;
  11. layout(location = 3) flat in lowp ivec2 iv2;
  12. layout(location = 0) out lowp vec4 color;
  13. void main()
  14. {
  15. color = texture(s, v2);
  16. color = texture(t, v3);
  17. lowp vec4 vi1 = imageLoad(i1, iv2);
  18. lowp vec4 vi2 = imageLoad(i2, iv2);
  19. }