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- #version 460
- #extension GL_NV_ray_tracing : enable
- hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage
- rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
- layout(shaderRecordNV) uniform ublock // ERROR, shaderRecordNV unsupported on uniform blocks
- {
- float a;
- };
- layout(binding = 0, shaderRecordNV) buffer bblock { // ERROR, binding unsupported on shaderRecordNV blocks
- float b;
- };
- layout(set = 0, shaderRecordNV) buffer bblock2 { // ERROR, set unsupported on shaderRecordNV blocks
- float c;
- };
- layout(shaderRecordNV) buffer bblock3 {
- float d;
- };
- layout(shaderRecordNV) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block
- float e;
- };
- void main()
- {
- accelerationStructureNV a = 0;
- int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
- int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
- int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage
- vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage
- vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage
- vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage
- vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage
- float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage
- float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage
- mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
- mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
- float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
- float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
- reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
- ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
- terminateRayNV(); // ERROR, unsupported builtin in stage
- d = 1.0f; // ERROR, can't modify shaderRecordNV block
- }
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