spv.RayGenShader_Errors.rgen 2.5 KB

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  1. #version 460
  2. #extension GL_NV_ray_tracing : enable
  3. hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage
  4. rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
  5. layout(shaderRecordNV) uniform ublock // ERROR, shaderRecordNV unsupported on uniform blocks
  6. {
  7. float a;
  8. };
  9. layout(binding = 0, shaderRecordNV) buffer bblock { // ERROR, binding unsupported on shaderRecordNV blocks
  10. float b;
  11. };
  12. layout(set = 0, shaderRecordNV) buffer bblock2 { // ERROR, set unsupported on shaderRecordNV blocks
  13. float c;
  14. };
  15. layout(shaderRecordNV) buffer bblock3 {
  16. float d;
  17. };
  18. layout(shaderRecordNV) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block
  19. float e;
  20. };
  21. void main()
  22. {
  23. accelerationStructureNV a = 0;
  24. int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
  25. int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
  26. int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage
  27. vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage
  28. vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage
  29. vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage
  30. vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage
  31. float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage
  32. float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage
  33. mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
  34. mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
  35. float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
  36. float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
  37. reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
  38. ignoreIntersectionNV(); // ERROR, unsupported builtin in stage
  39. terminateRayNV(); // ERROR, unsupported builtin in stage
  40. d = 1.0f; // ERROR, can't modify shaderRecordNV block
  41. }