precision.vert 593 B

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  1. #version 300 es
  2. in vec4 pos;
  3. uniform sampler2D s2D;
  4. uniform samplerCube sCube;
  5. uniform isampler2DArray is2DAbad; // ERROR, no default precision
  6. uniform sampler2DArrayShadow s2dASbad; // ERROR, no default precision
  7. precision highp sampler2D;
  8. precision mediump sampler2DArrayShadow;
  9. uniform sampler2DArrayShadow s2dAS;
  10. uniform isampler2DArray is2DAbad2; // ERROR, still no default precision
  11. uniform sampler2D s2Dhigh;
  12. void main()
  13. {
  14. vec4 t = texture(s2D, vec2(0.1, 0.2));
  15. t += texture(s2Dhigh, vec2(0.1, 0.2));
  16. t += texture(s2dAS, vec4(0.5));
  17. gl_Position = pos;
  18. }