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- #version 300 es
- in vec4 pos;
- uniform sampler2D s2D;
- uniform samplerCube sCube;
- uniform isampler2DArray is2DAbad; // ERROR, no default precision
- uniform sampler2DArrayShadow s2dASbad; // ERROR, no default precision
- precision highp sampler2D;
- precision mediump sampler2DArrayShadow;
- uniform sampler2DArrayShadow s2dAS;
- uniform isampler2DArray is2DAbad2; // ERROR, still no default precision
- uniform sampler2D s2Dhigh;
- void main()
- {
- vec4 t = texture(s2D, vec2(0.1, 0.2));
- t += texture(s2Dhigh, vec2(0.1, 0.2));
- t += texture(s2dAS, vec4(0.5));
- gl_Position = pos;
- }
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