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- float4 PixelShaderFunction(float4 input, float f) : COLOR0
- {
- float4 v;
- v = 1;
- v = 2.0;
- v = f;
- float3 u;
- u = float(1);
- u = float(2.0);
- u = float(f);
- float2 w = 2.0;
- float V = 1;
- float3 MyVal = V;
- float3 foo;
- foo > 4.0;
- foo >= 5.0;
- 6.0 < foo;
- 7.0 <= foo;
- all(v.x == v);
- any(f != v);
- float1 f1;
- f1 == v;
- v < f1;
- f1.x;
- f1.xxx;
- const float4 f4 = 3.0;
- uint ui;
- uint3 ui3;
- ui >> ui3;
- ui3 >> ui;
- v *= f1;
- f1 *= v;
- float3 mixed = u * v;
- f = u;
- f1 = u;
- float sf = v;
- float1 sf1 = v;
- return input * f4;
- }
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