hlsl.sample.dx9.vert 411 B

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  1. sampler g_sam : register(t0);
  2. sampler2D g_sam2D : register(t1);
  3. struct VS_OUTPUT
  4. {
  5. float4 Pos : SV_Position;
  6. };
  7. VS_OUTPUT main()
  8. {
  9. VS_OUTPUT vsout;
  10. float4 PosOut = float4(0,0,0,0);
  11. PosOut += tex2Dlod( g_sam , float4(0.3f, 0.4f, 0.0f, 1.0f));
  12. PosOut += tex2Dlod( g_sam2D, float4(0.5f, 0.6f, 0.0f, 1.0f));
  13. vsout.Pos = PosOut / 2.0f;
  14. return vsout;
  15. }