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- sampler g_sam : register(t0);
- sampler2D g_sam2D : register(t1);
- struct VS_OUTPUT
- {
- float4 Pos : SV_Position;
- };
- VS_OUTPUT main()
- {
- VS_OUTPUT vsout;
- float4 PosOut = float4(0,0,0,0);
-
- PosOut += tex2Dlod( g_sam , float4(0.3f, 0.4f, 0.0f, 1.0f));
- PosOut += tex2Dlod( g_sam2D, float4(0.5f, 0.6f, 0.0f, 1.0f));
-
- vsout.Pos = PosOut / 2.0f;
- return vsout;
- }
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