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- float4 PixelShaderFunction(float4 input, int c, int d) : COLOR0
- {
- switch(c)
- {
- }
- switch(c)
- {
- default:
- }
- switch (c) {
- case 1:
- ++input;
- break;
- case 2:
- --input;
- break;
- }
- [branch] switch (c) {
- case 1:
- ++input;
- break;
- case 2:
- switch (d) {
- case 2:
- input += 2.0;
- break;
- case 3:
- input += 3.0;
- break;
- }
- break;
- default:
- input += 4.0;
- }
- switch (c) {
- case 1:
- }
- switch (c) {
- case 1:
- case 2:
- case 3:
- ++input;
- break;
- case 4:
- case 5:
- --input;
- }
- return input;
- }
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