150.tese 918 B

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  1. #version 150
  2. #extension GL_ARB_tessellation_shader : enable
  3. layout(quads, cw) in;
  4. layout(fractional_odd_spacing) in;
  5. layout(point_mode) in;
  6. patch in vec4 patchIn;
  7. void main()
  8. {
  9. barrier(); // ERROR
  10. int a = gl_MaxTessEvaluationInputComponents +
  11. gl_MaxTessEvaluationOutputComponents +
  12. gl_MaxTessEvaluationTextureImageUnits +
  13. gl_MaxTessEvaluationUniformComponents +
  14. gl_MaxTessPatchComponents +
  15. gl_MaxPatchVertices +
  16. gl_MaxTessGenLevel;
  17. vec4 p = gl_in[1].gl_Position;
  18. float ps = gl_in[1].gl_PointSize;
  19. float cd = gl_in[1].gl_ClipDistance[2];
  20. int pvi = gl_PatchVerticesIn;
  21. int pid = gl_PrimitiveID;
  22. vec3 tc = gl_TessCoord;
  23. float tlo = gl_TessLevelOuter[3];
  24. float tli = gl_TessLevelInner[1];
  25. gl_Position = p;
  26. gl_PointSize = ps;
  27. gl_ClipDistance[2] = cd;
  28. }