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- #version 150
- #extension GL_ARB_tessellation_shader : enable
- layout(quads, cw) in;
- layout(fractional_odd_spacing) in;
- layout(point_mode) in;
- patch in vec4 patchIn;
- void main()
- {
- barrier(); // ERROR
- int a = gl_MaxTessEvaluationInputComponents +
- gl_MaxTessEvaluationOutputComponents +
- gl_MaxTessEvaluationTextureImageUnits +
- gl_MaxTessEvaluationUniformComponents +
- gl_MaxTessPatchComponents +
- gl_MaxPatchVertices +
- gl_MaxTessGenLevel;
- vec4 p = gl_in[1].gl_Position;
- float ps = gl_in[1].gl_PointSize;
- float cd = gl_in[1].gl_ClipDistance[2];
- int pvi = gl_PatchVerticesIn;
- int pid = gl_PrimitiveID;
- vec3 tc = gl_TessCoord;
- float tlo = gl_TessLevelOuter[3];
- float tli = gl_TessLevelInner[1];
- gl_Position = p;
- gl_PointSize = ps;
- gl_ClipDistance[2] = cd;
- }
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