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- float PixelShaderFunctionS(uint inF0)
- {
- return f16tof32(inF0);
- }
- float1 PixelShaderFunction1(uint1 inF0)
- {
- return f16tof32(inF0);
- }
- float2 PixelShaderFunction2(uint2 inF0)
- {
- return f16tof32(inF0);
- }
- float3 PixelShaderFunction3(uint3 inF0)
- {
- return f16tof32(inF0);
- }
- float4 PixelShaderFunction(uint4 inF0)
- {
- return f16tof32(inF0);
- }
- float4 main() : SV_Target0
- {
- return 0;
- }
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