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- //
- // Copyright (C) 2016 Google, Inc.
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- //
- // Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- //
- // Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided
- // with the distribution.
- //
- // Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- // POSSIBILITY OF SUCH DAMAGE.
- #ifndef _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
- #define _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
- #include <string>
- #include "glslang/Include/ResourceLimits.h"
- namespace glslang {
- // These are the default resources for TBuiltInResources, used for both
- // - parsing this string for the case where the user didn't supply one,
- // - dumping out a template for user construction of a config file.
- extern const TBuiltInResource DefaultTBuiltInResource;
- // Returns the DefaultTBuiltInResource as a human-readable string.
- std::string GetDefaultTBuiltInResourceString();
- // Decodes the resource limits from |config| to |resources|.
- void DecodeResourceLimits(TBuiltInResource* resources, char* config);
- } // end namespace glslang
- #endif // _STAND_ALONE_RESOURCE_LIMITS_INCLUDED_
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