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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8 compliant>
- import bpy
- from bpy.types import Panel
- from rna_prop_ui import PropertyPanel
- from bpy_extras.node_utils import find_node_input
- class WorldButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "world"
- # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
- @classmethod
- def poll(cls, context):
- return (context.world and context.engine in cls.COMPAT_ENGINES)
- class WORLD_PT_context_world(WorldButtonsPanel, Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- return (context.engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- world = context.world
- space = context.space_data
- if scene:
- layout.template_ID(scene, "world", new="world.new")
- elif world:
- layout.template_ID(space, "pin_id")
- class EEVEE_WORLD_PT_mist(WorldButtonsPanel, Panel):
- bl_label = "Mist Pass"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
- @classmethod
- def poll(cls, context):
- engine = context.engine
- if context.world and (engine in cls.COMPAT_ENGINES):
- for view_layer in context.scene.view_layers:
- if view_layer.use_pass_mist:
- return True
- return False
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- world = context.world
- layout.prop(world.mist_settings, "start")
- layout.prop(world.mist_settings, "depth")
- layout.prop(world.mist_settings, "falloff")
- class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- _context_path = "world"
- _property_type = bpy.types.World
- class EEVEE_WORLD_PT_surface(WorldButtonsPanel, Panel):
- bl_label = "Surface"
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
- @classmethod
- def poll(cls, context):
- engine = context.engine
- return context.world and (engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- world = context.world
- layout.prop(world, "use_nodes", icon='NODETREE')
- layout.separator()
- if world.use_nodes:
- ntree = world.node_tree
- node = ntree.get_output_node('EEVEE')
- if node:
- input = find_node_input(node, 'Surface')
- if input:
- layout.template_node_view(ntree, node, input)
- else:
- layout.label(text="Incompatible output node")
- else:
- layout.label(text="No output node")
- else:
- layout.prop(world, "color")
- class EEVEE_WORLD_PT_volume(WorldButtonsPanel, Panel):
- bl_label = "Volume"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
- @classmethod
- def poll(cls, context):
- engine = context.engine
- world = context.world
- return world and world.use_nodes and (engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- world = context.world
- ntree = world.node_tree
- node = ntree.get_output_node('EEVEE')
- if node:
- input = find_node_input(node, 'Volume')
- if input:
- layout.template_node_view(ntree, node, input)
- else:
- layout.label(text="Incompatible output node")
- else:
- layout.label(text="No output node")
- class WORLD_PT_viewport_display(WorldButtonsPanel, Panel):
- bl_label = "Viewport Display"
- bl_options = {'DEFAULT_CLOSED'}
- bl_order = 10
- @classmethod
- def poll(cls, context):
- return context.world
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- world = context.world
- layout.prop(world, "color")
- classes = (
- WORLD_PT_context_world,
- EEVEE_WORLD_PT_surface,
- EEVEE_WORLD_PT_volume,
- EEVEE_WORLD_PT_mist,
- WORLD_PT_viewport_display,
- WORLD_PT_custom_props,
- )
- if __name__ == "__main__": # only for live edit.
- from bpy.utils import register_class
- for cls in classes:
- register_class(cls)
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