Brecht Van Lommel
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434acfd904
UI: add Panel.bl_order property to control order of panels for add-ons
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5 years ago |
Brecht Van Lommel
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090545158a
Fix T64223: missing volume panel for Eevee world
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5 years ago |
Brecht Van Lommel
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d5778b5bc1
UI: rename "OpenGL" render engine to "Workbench".
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6 years ago |
Brecht Van Lommel
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644fadf2f0
Render: add "OpenGL" render engine.
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6 years ago |
Jeroen Bakker
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8d53b72b81
World: Added 'Viewport Display' panel
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6 years ago |
Pablo Vazquez
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b6a97baa0e
UI: Use full width for ID blocks in World, Light, Camera, Texture
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6 years ago |
Brecht Van Lommel
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dbdafe1209
Shaders: add target setting to material output node.
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6 years ago |
William Reynish
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51e077c5c0
UI: Single-column layout for View Layer, passes and World
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6 years ago |
Ton Roosendaal
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51b796ff15
Remove Blender Internal and legacy viewport from Blender 2.8.
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6 years ago |
Brecht Van Lommel
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f9cf2e2f6c
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
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6 years ago |
Dalai Felinto
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159806140f
Removing Blender Game Engine from Blender 2.8
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6 years ago |
Clément Foucault
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e52c5bcdb5
Eevee: Add mist pass support.
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7 years ago |
Dalai Felinto
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e4f2b2be26
Workspace: Move engines to workspace and Properties Editor cleanup
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7 years ago |
Campbell Barton
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4afc94080c
Cleanup: prefer tuples over lists
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7 years ago |
Brecht Van Lommel
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c42c129393
Render: make Cycles and Evee support each other's output material nodes.
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7 years ago |
Dalai Felinto
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281a4540e2
Expose World ID panel for Eevee
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7 years ago |
Sergey Sharybin
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237e17a957
Merge branch 'master' into blender2.8
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7 years ago |
raa
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d5d7455796
Cleanup: use row() sub-layout to expand enum properties horizontaly
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7 years ago |
Clément Foucault
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9f43b36f1c
Eevee: UI add world and material nodetree layout.
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7 years ago |
Clément Foucault
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82686f0a0c
Eevee: World default shader.
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7 years ago |
Campbell Barton
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19d493ee10
Moving classes to separate listing broke panel order
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7 years ago |
Campbell Barton
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9bdda427e6
PyAPI: remove bpy.utils.register_module()
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7 years ago |
Mitchell Stokes
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3a4c307652
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
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8 years ago |
Campbell Barton
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7095f47665
cleanup: pep8
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10 years ago |
Bastien Montagne
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09351c68e1
Cleanup, since we don't put Cycles compat into regular bl_ui files. ;)
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10 years ago |
Thomas Dinges
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30512d7c55
Blender Internal:
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11 years ago |
Campbell Barton
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2553cdf195
style cleanup
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12 years ago |
Thomas Dinges
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ab38e1d379
User Interface Scripts:
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12 years ago |
Thomas Dinges
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83a5c943af
2.6 UI:
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13 years ago |
Brecht Van Lommel
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3d35e004d3
Related to #29092: make the working of the Mist Intensity option more clear in
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13 years ago |