Commit History

Author SHA1 Message Date
  Brecht Van Lommel 434acfd904 UI: add Panel.bl_order property to control order of panels for add-ons 5 years ago
  Brecht Van Lommel 090545158a Fix T64223: missing volume panel for Eevee world 5 years ago
  Brecht Van Lommel d5778b5bc1 UI: rename "OpenGL" render engine to "Workbench". 6 years ago
  Brecht Van Lommel 644fadf2f0 Render: add "OpenGL" render engine. 6 years ago
  Jeroen Bakker 8d53b72b81 World: Added 'Viewport Display' panel 6 years ago
  Pablo Vazquez b6a97baa0e UI: Use full width for ID blocks in World, Light, Camera, Texture 6 years ago
  Brecht Van Lommel dbdafe1209 Shaders: add target setting to material output node. 6 years ago
  William Reynish 51e077c5c0 UI: Single-column layout for View Layer, passes and World 6 years ago
  Ton Roosendaal 51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8. 6 years ago
  Brecht Van Lommel f9cf2e2f6c Workspaces: remove workspace engine, use 3D viewport draw mode instead. 6 years ago
  Dalai Felinto 159806140f Removing Blender Game Engine from Blender 2.8 6 years ago
  Clément Foucault e52c5bcdb5 Eevee: Add mist pass support. 7 years ago
  Dalai Felinto e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup 7 years ago
  Campbell Barton 4afc94080c Cleanup: prefer tuples over lists 7 years ago
  Brecht Van Lommel c42c129393 Render: make Cycles and Evee support each other's output material nodes. 7 years ago
  Dalai Felinto 281a4540e2 Expose World ID panel for Eevee 7 years ago
  Sergey Sharybin 237e17a957 Merge branch 'master' into blender2.8 7 years ago
  raa d5d7455796 Cleanup: use row() sub-layout to expand enum properties horizontaly 7 years ago
  Clément Foucault 9f43b36f1c Eevee: UI add world and material nodetree layout. 7 years ago
  Clément Foucault 82686f0a0c Eevee: World default shader. 7 years ago
  Campbell Barton 19d493ee10 Moving classes to separate listing broke panel order 7 years ago
  Campbell Barton 9bdda427e6 PyAPI: remove bpy.utils.register_module() 7 years ago
  Mitchell Stokes 3a4c307652 Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods 8 years ago
  Campbell Barton 7095f47665 cleanup: pep8 10 years ago
  Bastien Montagne 09351c68e1 Cleanup, since we don't put Cycles compat into regular bl_ui files. ;) 10 years ago
  Thomas Dinges 30512d7c55 Blender Internal: 11 years ago
  Campbell Barton 2553cdf195 style cleanup 12 years ago
  Thomas Dinges ab38e1d379 User Interface Scripts: 12 years ago
  Thomas Dinges 83a5c943af 2.6 UI: 13 years ago
  Brecht Van Lommel 3d35e004d3 Related to #29092: make the working of the Mist Intensity option more clear in 13 years ago