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- # ##### BEGIN GPL LICENSE BLOCK #####
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # ##### END GPL LICENSE BLOCK #####
- # <pep8 compliant>
- import bpy
- from bpy.types import Panel
- from rna_prop_ui import PropertyPanel
- class DataButtonsPanel:
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "data"
- @classmethod
- def poll(cls, context):
- engine = context.engine
- return context.light and (engine in cls.COMPAT_ENGINES)
- class DATA_PT_context_light(DataButtonsPanel, Panel):
- bl_label = ""
- bl_options = {'HIDE_HEADER'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- ob = context.object
- light = context.light
- space = context.space_data
- if ob:
- layout.template_ID(ob, "data")
- elif light:
- layout.template_ID(space, "pin_id")
- class DATA_PT_preview(DataButtonsPanel, Panel):
- bl_label = "Preview"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
- def draw(self, context):
- self.layout.template_preview(context.light)
- class DATA_PT_light(DataButtonsPanel, Panel):
- bl_label = "Light"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_WORKBENCH'}
- def draw(self, context):
- layout = self.layout
- light = context.light
- # Compact layout for node editor.
- if self.bl_space_type == 'PROPERTIES':
- layout.row().prop(light, "type", expand=True)
- layout.use_property_split = True
- else:
- layout.use_property_split = True
- layout.row().prop(light, "type")
- class DATA_PT_EEVEE_light(DataButtonsPanel, Panel):
- bl_label = "Light"
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
- def draw(self, context):
- layout = self.layout
- light = context.light
- # Compact layout for node editor.
- if self.bl_space_type == 'PROPERTIES':
- layout.row().prop(light, "type", expand=True)
- layout.use_property_split = True
- else:
- layout.use_property_split = True
- layout.row().prop(light, "type")
- col = layout.column()
- col.prop(light, "color")
- col.prop(light, "energy")
- col.prop(light, "specular_factor", text="Specular")
- col.separator()
- if light.type in {'POINT', 'SPOT'}:
- col.prop(light, "shadow_soft_size", text="Radius")
- elif light.type == 'SUN':
- col.prop(light, "angle")
- elif light.type == 'AREA':
- col.prop(light, "shape")
- sub = col.column(align=True)
- if light.shape in {'SQUARE', 'DISK'}:
- sub.prop(light, "size")
- elif light.shape in {'RECTANGLE', 'ELLIPSE'}:
- sub.prop(light, "size", text="Size X")
- sub.prop(light, "size_y", text="Y")
- class DATA_PT_EEVEE_light_distance(DataButtonsPanel, Panel):
- bl_label = "Custom Distance"
- bl_parent_id = "DATA_PT_EEVEE_light"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
- @classmethod
- def poll(cls, context):
- light = context.light
- engine = context.engine
- return (light and light.type != 'SUN') and (engine in cls.COMPAT_ENGINES)
- def draw_header(self, context):
- light = context.light
- layout = self.layout
- layout.active = light.use_shadow
- layout.prop(light, "use_custom_distance", text="")
- def draw(self, context):
- layout = self.layout
- light = context.light
- layout.use_property_split = True
- col = layout.column()
- col.prop(light, "cutoff_distance", text="Distance")
- class DATA_PT_EEVEE_shadow(DataButtonsPanel, Panel):
- bl_label = "Shadow"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
- @classmethod
- def poll(cls, context):
- light = context.light
- engine = context.engine
- return (
- (light and light.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and
- (engine in cls.COMPAT_ENGINES)
- )
- def draw_header(self, context):
- light = context.light
- self.layout.prop(light, "use_shadow", text="")
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- light = context.light
- layout.active = light.use_shadow
- col = layout.column()
- sub = col.column(align=True)
- sub.prop(light, "shadow_buffer_clip_start", text="Clip Start")
- if light.type == 'SUN':
- sub.prop(light, "shadow_buffer_clip_end", text="End")
- col.prop(light, "shadow_buffer_soft", text="Softness")
- col.separator()
- col.prop(light, "shadow_buffer_bias", text="Bias")
- col.prop(light, "shadow_buffer_exp", text="Exponent")
- col.prop(light, "shadow_buffer_bleed_bias", text="Bleed Bias")
- class DATA_PT_EEVEE_shadow_cascaded_shadow_map(DataButtonsPanel, Panel):
- bl_label = "Cascaded Shadow Map"
- bl_parent_id = "DATA_PT_EEVEE_shadow"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
- @classmethod
- def poll(cls, context):
- light = context.light
- engine = context.engine
- return (light and light.type == 'SUN') and (engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- light = context.light
- layout.use_property_split = True
- col = layout.column()
- col.prop(light, "shadow_cascade_count", text="Count")
- col.prop(light, "shadow_cascade_fade", text="Fade")
- col.prop(light, "shadow_cascade_max_distance", text="Max Distance")
- col.prop(light, "shadow_cascade_exponent", text="Distribution")
- class DATA_PT_EEVEE_shadow_contact(DataButtonsPanel, Panel):
- bl_label = "Contact Shadows"
- bl_parent_id = "DATA_PT_EEVEE_shadow"
- COMPAT_ENGINES = {'BLENDER_EEVEE'}
- @classmethod
- def poll(cls, context):
- light = context.light
- engine = context.engine
- return (
- (light and light.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and
- (engine in cls.COMPAT_ENGINES)
- )
- def draw_header(self, context):
- light = context.light
- layout = self.layout
- layout.active = light.use_shadow
- layout.prop(light, "use_contact_shadow", text="")
- def draw(self, context):
- layout = self.layout
- light = context.light
- layout.use_property_split = True
- col = layout.column()
- col.active = light.use_shadow and light.use_contact_shadow
- col.prop(light, "contact_shadow_distance", text="Distance")
- col.prop(light, "contact_shadow_soft_size", text="Softness")
- col.prop(light, "contact_shadow_bias", text="Bias")
- col.prop(light, "contact_shadow_thickness", text="Thickness")
- class DATA_PT_area(DataButtonsPanel, Panel):
- bl_label = "Area Shape"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- light = context.light
- engine = context.engine
- return (light and light.type == 'AREA') and (engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- light = context.light
- col = layout.column()
- col.row().prop(light, "shape", expand=True)
- sub = col.row(align=True)
- if light.shape in {'SQUARE', 'DISK'}:
- sub.prop(light, "size")
- elif light.shape in {'RECTANGLE', 'ELLIPSE'}:
- sub.prop(light, "size", text="Size X")
- sub.prop(light, "size_y", text="Size Y")
- class DATA_PT_spot(DataButtonsPanel, Panel):
- bl_label = "Spot Shape"
- bl_parent_id = "DATA_PT_EEVEE_light"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- @classmethod
- def poll(cls, context):
- light = context.light
- engine = context.engine
- return (light and light.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- light = context.light
- col = layout.column()
- col.prop(light, "spot_size", text="Size")
- col.prop(light, "spot_blend", text="Blend", slider=True)
- col.prop(light, "show_cone")
- class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
- bl_label = "Falloff Curve"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
- @classmethod
- def poll(cls, context):
- light = context.light
- engine = context.engine
- return (
- (light and light.type in {'POINT', 'SPOT'} and light.falloff_type == 'CUSTOM_CURVE') and
- (engine in cls.COMPAT_ENGINES)
- )
- def draw(self, context):
- light = context.light
- self.layout.template_curve_mapping(light, "falloff_curve", use_negative_slope=True)
- class DATA_PT_custom_props_light(DataButtonsPanel, PropertyPanel, Panel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
- _context_path = "object.data"
- _property_type = bpy.types.Light
- classes = (
- DATA_PT_context_light,
- DATA_PT_preview,
- DATA_PT_light,
- DATA_PT_EEVEE_light,
- DATA_PT_EEVEE_light_distance,
- DATA_PT_EEVEE_shadow,
- DATA_PT_EEVEE_shadow_contact,
- DATA_PT_EEVEE_shadow_cascaded_shadow_map,
- DATA_PT_area,
- DATA_PT_spot,
- DATA_PT_falloff_curve,
- DATA_PT_custom_props_light,
- )
- if __name__ == "__main__": # only for live edit.
- from bpy.utils import register_class
- for cls in classes:
- register_class(cls)
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