Tim Stullich
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5ba1a6bee0
Lights: change sun light size to be specified as angle
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5 years ago |
Campbell Barton
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53f4fc7da9
Cleanup: style
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5 years ago |
Brecht Van Lommel
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df96455c55
UI: add light/world settings in shader node editor.
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5 years ago |
Campbell Barton
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0bd45a2d51
Cleanup: unused imports
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5 years ago |
Brecht Van Lommel
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d5778b5bc1
UI: rename "OpenGL" render engine to "Workbench".
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6 years ago |
Clément Foucault
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516e000aa9
Eevee: Add Light Threshold value
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6 years ago |
William Reynish
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b3814d8645
UI: closure some more panels by default, leaving open mostly 1 per tab.
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6 years ago |
Brecht Van Lommel
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644fadf2f0
Render: add "OpenGL" render engine.
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6 years ago |
Pablo Vazquez
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b6a97baa0e
UI: Use full width for ID blocks in World, Light, Camera, Texture
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6 years ago |
Brecht Van Lommel
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74fd17e9d7
UI/Python: rename Lamps to Lights, to follow more standard terminology.
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6 years ago |