Commit History

Author SHA1 Message Date
  Tim Stullich 5ba1a6bee0 Lights: change sun light size to be specified as angle 5 years ago
  Campbell Barton 53f4fc7da9 Cleanup: style 5 years ago
  Brecht Van Lommel df96455c55 UI: add light/world settings in shader node editor. 5 years ago
  Campbell Barton 0bd45a2d51 Cleanup: unused imports 5 years ago
  Brecht Van Lommel d5778b5bc1 UI: rename "OpenGL" render engine to "Workbench". 6 years ago
  Clément Foucault 516e000aa9 Eevee: Add Light Threshold value 6 years ago
  William Reynish b3814d8645 UI: closure some more panels by default, leaving open mostly 1 per tab. 6 years ago
  Brecht Van Lommel 644fadf2f0 Render: add "OpenGL" render engine. 6 years ago
  Pablo Vazquez b6a97baa0e UI: Use full width for ID blocks in World, Light, Camera, Texture 6 years ago
  Brecht Van Lommel 74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology. 6 years ago