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- /***************************************************************************
- frames_io.h - description
- -------------------------
- begin : June 2006
- copyright : (C) 2006 Erwin Aertbelien
- email : firstname.lastname@mech.kuleuven.ac.be
- History (only major changes)( AUTHOR-Description ) :
- Ruben Smits - Added output for jacobian and jntarray 06/2007
- ***************************************************************************
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of the GNU Lesser General Public *
- * License as published by the Free Software Foundation; either *
- * version 2.1 of the License, or (at your option) any later version. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
- * Lesser General Public License for more details. *
- * *
- * You should have received a copy of the GNU Lesser General Public *
- * License along with this library; if not, write to the Free Software *
- * Foundation, Inc., 51 Franklin Street, *
- * Fifth Floor, Boston, MA 02110-1301, USA. *
- * *
- ***************************************************************************/
- /**
- //
- // \file
- // Defines routines for I/O of Frame and related objects.
- // \verbatim
- // Spaces, tabs and newlines do not have any importance.
- // Comments are allowed C-style,C++-style, make/perl/csh -style
- // Description of the I/O :
- // Vector : OUTPUT : e.g. [10,20,30]
- // INPUT :
- // 1) [10,20,30]
- // 2) Zero
- // Twist : e.g. [1,2,3,4,5,6]
- // where [1,2,3] is velocity vector
- // where [4,5,6] is rotational velocity vector
- // Wrench : e.g. [1,2,3,4,5,6]
- // where [1,2,3] represents a force vector
- // where [4,5,6] represents a torque vector
- // Rotation : output :
- // [1,2,3;
- // 4,5,6;
- // 7,8,9] cfr definition of Rotation object.
- // input :
- // 1) like the output
- // 2) EulerZYX,EulerZYZ,RPY word followed by a vector, e.g. :
- // Eulerzyx[10,20,30]
- // (ANGLES are always expressed in DEGREES for I/O)
- // (ANGELS are always expressed in RADIANS for internal representation)
- // 3) Rot [1,2,3] [20] Rotates around axis [1,2,3] with an angle
- // of 20 degrees.
- // 4) Identity returns identity rotation matrix.
- // Frames : output : [ Rotationmatrix positionvector ]
- // e.g. [ [1,0,0;0,1,0;0,0,1] [1,2,3] ]
- // Input :
- // 1) [ Rotationmatrix positionvector ]
- // 2) DH [ 10,10,50,30] Denavit-Hartenberg representation
- // ( is in fact not the representation of a Frame, but more
- // limited, cfr. documentation of Frame object.)
- // \endverbatim
- //
- // \warning
- // You can use iostream.h or iostream header files for file I/O,
- // if one declares the define WANT_STD_IOSTREAM then the standard C++
- // iostreams headers are included instead of the compiler-dependent version
- //
- *
- ****************************************************************************/
- #ifndef FRAMES_IO_H
- #define FRAMES_IO_H
- #include "utilities/utility_io.h"
- #include "frames.hpp"
- #include "jntarray.hpp"
- #include "jacobian.hpp"
- namespace KDL {
- //! width to be used when printing variables out with frames_io.h
- //! global variable, can be changed.
- // I/O to C++ stream.
- std::ostream& operator << (std::ostream& os,const Vector& v);
- std::ostream& operator << (std::ostream& os,const Rotation& R);
- std::ostream& operator << (std::ostream& os,const Frame& T);
- std::ostream& operator << (std::ostream& os,const Twist& T);
- std::ostream& operator << (std::ostream& os,const Wrench& T);
- std::ostream& operator << (std::ostream& os,const Vector2& v);
- std::ostream& operator << (std::ostream& os,const Rotation2& R);
- std::ostream& operator << (std::ostream& os,const Frame2& T);
- std::istream& operator >> (std::istream& is,Vector& v);
- std::istream& operator >> (std::istream& is,Rotation& R);
- std::istream& operator >> (std::istream& is,Frame& T);
- std::istream& operator >> (std::istream& os,Twist& T);
- std::istream& operator >> (std::istream& os,Wrench& T);
- std::istream& operator >> (std::istream& is,Vector2& v);
- std::istream& operator >> (std::istream& is,Rotation2& R);
- std::istream& operator >> (std::istream& is,Frame2& T);
- } // namespace Frame
- #endif
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