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- #ifndef KDL_FRAMES_H
- #define KDL_FRAMES_H
- #include "utilities/kdl-config.h"
- #include "utilities/utility.h"
- namespace KDL {
- class Vector;
- class Rotation;
- class Frame;
- class Wrench;
- class Twist;
- class Vector2;
- class Rotation2;
- class Frame2;
- class Vector
- {
- public:
- double data[3];
-
- inline Vector() {data[0]=data[1]=data[2] = 0.0;}
-
- inline Vector(double x,double y, double z);
-
- inline Vector(double* xyz);
-
- inline Vector(float* xyz);
-
- inline Vector(const Vector& arg);
-
- inline void GetValue(double* xyz) const;
-
- inline Vector& operator = ( const Vector& arg);
-
- inline double operator()(int index) const;
-
- inline double& operator() (int index);
-
- double operator[] ( int index ) const
- {
- return this->operator() ( index );
- }
-
- double& operator[] ( int index )
- {
- return this->operator() ( index );
- }
- inline double x() const;
- inline double y() const;
- inline double z() const;
- inline void x(double);
- inline void y(double);
- inline void z(double);
-
- inline void ReverseSign();
-
- inline Vector& operator-=(const Vector& arg);
-
- inline Vector& operator +=(const Vector& arg);
-
- inline Vector& operator *=(double arg);
-
- inline friend Vector operator*(const Vector& lhs,double rhs);
-
- inline friend Vector operator*(double lhs,const Vector& rhs);
-
- inline friend Vector operator/(const Vector& lhs,double rhs);
- inline friend Vector operator+(const Vector& lhs,const Vector& rhs);
- inline friend Vector operator-(const Vector& lhs,const Vector& rhs);
- inline friend Vector operator*(const Vector& lhs,const Vector& rhs);
- inline friend Vector operator-(const Vector& arg);
- inline friend double dot(const Vector& lhs,const Vector& rhs);
-
-
- inline friend void SetToZero(Vector& v);
-
- inline static Vector Zero();
-
- double Normalize(double eps=epsilon);
-
- double Norm() const;
-
- inline void Set2DXY(const Vector2& v);
-
- inline void Set2DYZ(const Vector2& v);
-
- inline void Set2DZX(const Vector2& v);
-
- inline void Set2DPlane(const Frame& F_someframe_XY,const Vector2& v_XY);
-
-
- inline friend bool Equal(const Vector& a,const Vector& b,double eps);
-
- inline friend Vector Normalize(const Vector& a, double eps);
-
- inline friend bool operator==(const Vector& a,const Vector& b);
-
- inline friend bool operator!=(const Vector& a,const Vector& b);
- friend class Rotation;
- friend class Frame;
- };
- inline Vector Normalize(const Vector&, double eps=epsilon);
- class Rotation
- {
- public:
- double data[9];
- inline Rotation() {
- *this = Identity();
- }
- inline Rotation(double Xx,double Yx,double Zx,
- double Xy,double Yy,double Zy,
- double Xz,double Yz,double Zz);
- inline Rotation(const Vector& x,const Vector& y,const Vector& z);
-
- inline void setValue(float* oglmat);
- inline void getValue(float* oglmat) const;
- inline Rotation& operator=(const Rotation& arg);
-
-
- inline Vector operator*(const Vector& v) const;
-
- inline double& operator()(int i,int j);
-
- inline double operator() (int i,int j) const;
- friend Rotation operator *(const Rotation& lhs,const Rotation& rhs);
-
- inline void SetInverse();
-
- inline Rotation Inverse() const;
-
- inline Vector Inverse(const Vector& v) const;
-
- inline Wrench Inverse(const Wrench& arg) const;
-
- inline Twist Inverse(const Twist& arg) const;
-
- inline static Rotation Identity();
-
- inline static Rotation RotX(double angle);
-
- inline static Rotation RotY(double angle);
-
- inline static Rotation RotZ(double angle);
-
-
- inline void DoRotX(double angle);
-
-
- inline void DoRotY(double angle);
-
-
- inline void DoRotZ(double angle);
-
-
-
-
- static Rotation Rot(const Vector& rotaxis,double angle);
-
- static Rotation Rot2(const Vector& rotvec,double angle);
-
-
- void Ortho();
-
-
- Vector GetRot() const;
-
-
- Vector2 GetXZRot() const;
-
- double GetRotAngle(Vector& axis,double eps=epsilon) const;
-
-
-
-
- static Rotation EulerZYZ(double Alfa,double Beta,double Gamma);
-
-
-
-
-
-
-
-
-
- void GetEulerZYZ(double& alfa,double& beta,double& gamma) const;
-
-
-
- static Rotation RPY(double roll,double pitch,double yaw);
-
-
-
-
-
-
-
- void GetRPY(double& roll,double& pitch,double& yaw) const;
-
-
-
-
-
-
- inline static Rotation EulerZYX(double Alfa,double Beta,double Gamma) {
- return RPY(Gamma,Beta,Alfa);
- }
-
-
-
-
-
-
-
-
-
-
-
- inline void GetEulerZYX(double& Alfa,double& Beta,double& Gamma) const {
- GetRPY(Gamma,Beta,Alfa);
- }
-
-
-
-
- inline Twist operator * (const Twist& arg) const;
-
-
-
-
- inline Wrench operator * (const Wrench& arg) const;
-
- inline Vector UnitX() const {
- return Vector(data[0],data[3],data[6]);
- }
-
- inline void UnitX(const Vector& X) {
- data[0] = X(0);
- data[3] = X(1);
- data[6] = X(2);
- }
-
- inline Vector UnitY() const {
- return Vector(data[1],data[4],data[7]);
- }
-
- inline void UnitY(const Vector& X) {
- data[1] = X(0);
- data[4] = X(1);
- data[7] = X(2);
- }
-
- inline Vector UnitZ() const {
- return Vector(data[2],data[5],data[8]);
- }
-
- inline void UnitZ(const Vector& X) {
- data[2] = X(0);
- data[5] = X(1);
- data[8] = X(2);
- }
-
-
-
- friend bool operator==(const Rotation& a,const Rotation& b);
-
- friend bool operator!=(const Rotation& a,const Rotation& b);
- friend class Frame;
- };
- bool operator==(const Rotation& a,const Rotation& b);
- class Frame {
- public:
- Vector p;
- Rotation M;
- public:
- inline Frame(const Rotation& R,const Vector& V);
-
- explicit inline Frame(const Vector& V);
-
- explicit inline Frame(const Rotation& R);
- inline void setValue(float* oglmat);
- inline void getValue(float* oglmat) const;
- inline Frame() {}
-
- inline Frame(const Frame& arg);
-
-
- void Make4x4(double* d);
-
-
- inline double operator()(int i,int j);
-
-
- inline double operator() (int i,int j) const;
-
-
- inline Frame Inverse() const;
-
- inline Vector Inverse(const Vector& arg) const;
-
- inline Wrench Inverse(const Wrench& arg) const;
-
- inline Twist Inverse(const Twist& arg) const;
-
- inline Frame& operator = (const Frame& arg);
-
-
- inline Vector operator * (const Vector& arg) const;
-
-
-
-
-
-
- inline Wrench operator * (const Wrench& arg) const;
-
-
-
-
-
-
- inline Twist operator * (const Twist& arg) const;
-
- inline friend Frame operator *(const Frame& lhs,const Frame& rhs);
-
- inline static Frame Identity();
-
-
-
- inline void Integrate(const Twist& t_this,double frequency);
-
- static Frame DH_Craig1989(double a,double alpha,double d,double theta);
-
-
-
-
-
- static Frame DH(double a,double alpha,double d,double theta);
-
-
- inline friend bool Equal(const Frame& a,const Frame& b,double eps);
-
- inline friend bool operator==(const Frame& a,const Frame& b);
-
- inline friend bool operator!=(const Frame& a,const Frame& b);
- };
- class Twist {
- public:
- Vector vel;
- Vector rot;
- public:
-
- Twist():vel(),rot() {};
- Twist(const Vector& _vel,const Vector& _rot):vel(_vel),rot(_rot) {};
- inline Twist& operator-=(const Twist& arg);
- inline Twist& operator+=(const Twist& arg);
-
- inline double& operator()(int i);
-
-
- inline double operator()(int i) const;
- double operator[] ( int index ) const
- {
- return this->operator() ( index );
- }
- double& operator[] ( int index )
- {
- return this->operator() ( index );
- }
- inline friend Twist operator*(const Twist& lhs,double rhs);
- inline friend Twist operator*(double lhs,const Twist& rhs);
- inline friend Twist operator/(const Twist& lhs,double rhs);
- inline friend Twist operator+(const Twist& lhs,const Twist& rhs);
- inline friend Twist operator-(const Twist& lhs,const Twist& rhs);
- inline friend Twist operator-(const Twist& arg);
- inline friend double dot(const Twist& lhs,const Wrench& rhs);
- inline friend double dot(const Wrench& rhs,const Twist& lhs);
- inline friend void SetToZero(Twist& v);
-
- static inline Twist Zero();
-
- inline void ReverseSign();
-
-
-
-
-
-
- inline Twist RefPoint(const Vector& v_base_AB) const;
-
-
- inline friend bool Equal(const Twist& a,const Twist& b,double eps);
-
- inline friend bool operator==(const Twist& a,const Twist& b);
-
- inline friend bool operator!=(const Twist& a,const Twist& b);
- friend class Rotation;
- friend class Frame;
- };
- class Wrench
- {
- public:
- Vector force;
- Vector torque;
- public:
-
- Wrench():force(),torque() {};
- Wrench(const Vector& _force,const Vector& _torque):force(_force),torque(_torque) {};
- inline Wrench& operator-=(const Wrench& arg);
- inline Wrench& operator+=(const Wrench& arg);
-
- inline double& operator()(int i);
-
-
- inline double operator()(int i) const;
- double operator[] ( int index ) const
- {
- return this->operator() ( index );
- }
- double& operator[] ( int index )
- {
- return this->operator() ( index );
- }
-
- inline friend Wrench operator*(const Wrench& lhs,double rhs);
-
- inline friend Wrench operator*(double lhs,const Wrench& rhs);
-
- inline friend Wrench operator/(const Wrench& lhs,double rhs);
- inline friend Wrench operator+(const Wrench& lhs,const Wrench& rhs);
- inline friend Wrench operator-(const Wrench& lhs,const Wrench& rhs);
-
- inline friend Wrench operator-(const Wrench& arg);
-
-
- inline friend void SetToZero(Wrench& v);
-
- static inline Wrench Zero();
-
- inline void ReverseSign();
-
-
-
-
-
-
- inline Wrench RefPoint(const Vector& v_base_AB) const;
-
-
- inline friend bool Equal(const Wrench& a,const Wrench& b,double eps);
-
- inline friend bool operator==(const Wrench& a,const Wrench& b);
-
- inline friend bool operator!=(const Wrench& a,const Wrench& b);
- friend class Rotation;
- friend class Frame;
- };
- class Vector2
- {
- double data[2];
- public:
-
- Vector2() {data[0]=data[1] = 0.0;}
- inline Vector2(double x,double y);
- inline Vector2(const Vector2& arg);
- inline Vector2(double* xyz);
- inline Vector2(float* xyz);
- inline Vector2& operator = ( const Vector2& arg);
-
- inline double operator()(int index) const;
-
- inline double& operator() (int index);
-
- inline void GetValue(double* xy) const;
- inline void ReverseSign();
- inline Vector2& operator-=(const Vector2& arg);
- inline Vector2& operator +=(const Vector2& arg);
- inline friend Vector2 operator*(const Vector2& lhs,double rhs);
- inline friend Vector2 operator*(double lhs,const Vector2& rhs);
- inline friend Vector2 operator/(const Vector2& lhs,double rhs);
- inline friend Vector2 operator+(const Vector2& lhs,const Vector2& rhs);
- inline friend Vector2 operator-(const Vector2& lhs,const Vector2& rhs);
- inline friend Vector2 operator*(const Vector2& lhs,const Vector2& rhs);
- inline friend Vector2 operator-(const Vector2& arg);
- inline friend void SetToZero(Vector2& v);
-
- inline static Vector2 Zero();
-
- double Normalize(double eps=epsilon);
-
- inline double Norm() const;
-
- inline void Set3DXY(const Vector& v);
-
- inline void Set3DYZ(const Vector& v);
-
- inline void Set3DZX(const Vector& v);
-
-
-
- inline void Set3DPlane(const Frame& F_someframe_XY,const Vector& v_someframe);
-
-
- inline friend bool Equal(const Vector2& a,const Vector2& b,double eps);
- friend class Rotation2;
- };
- class Rotation2
- {
- double s,c;
-
-
- public:
-
- Rotation2() {c=1.0;s=0.0;}
- explicit Rotation2(double angle_rad):s(sin(angle_rad)),c(cos(angle_rad)) {}
- Rotation2(double ca,double sa):s(sa),c(ca){}
- inline Rotation2& operator=(const Rotation2& arg);
- inline Vector2 operator*(const Vector2& v) const;
-
- inline double operator() (int i,int j) const;
- inline friend Rotation2 operator *(const Rotation2& lhs,const Rotation2& rhs);
- inline void SetInverse();
- inline Rotation2 Inverse() const;
- inline Vector2 Inverse(const Vector2& v) const;
- inline void SetIdentity();
- inline static Rotation2 Identity();
-
- inline void SetRot(double angle);
-
- inline static Rotation2 Rot(double angle);
-
- inline double GetRot() const;
-
-
- inline friend bool Equal(const Rotation2& a,const Rotation2& b,double eps);
- };
- class Frame2
- {
- public:
- Vector2 p;
- Rotation2 M;
- public:
- inline Frame2(const Rotation2& R,const Vector2& V);
- explicit inline Frame2(const Vector2& V);
- explicit inline Frame2(const Rotation2& R);
- inline Frame2(void);
- inline Frame2(const Frame2& arg);
- inline void Make4x4(double* d);
-
-
- inline double operator()(int i,int j);
-
-
- inline double operator() (int i,int j) const;
- inline void SetInverse();
- inline Frame2 Inverse() const;
- inline Vector2 Inverse(const Vector2& arg) const;
- inline Frame2& operator = (const Frame2& arg);
- inline Vector2 operator * (const Vector2& arg);
- inline friend Frame2 operator *(const Frame2& lhs,const Frame2& rhs);
- inline void SetIdentity();
- inline void Integrate(const Twist& t_this,double frequency);
- inline static Frame2 Identity() {
- Frame2 tmp;
- tmp.SetIdentity();
- return tmp;
- }
- inline friend bool Equal(const Frame2& a,const Frame2& b,double eps);
- };
- inline bool Equal(const Vector&, const Vector&, double = epsilon);
- bool Equal(const Rotation&, const Rotation&, double = epsilon);
- inline bool Equal(const Frame&, const Frame&, double = epsilon);
- inline bool Equal(const Twist&, const Twist&, double = epsilon);
- inline bool Equal(const Wrench&, const Wrench&, double = epsilon);
- inline bool Equal(const Vector2&, const Vector2&, double = epsilon);
- inline bool Equal(const Rotation2&, const Rotation2&, double = epsilon);
- inline bool Equal(const Frame2&, const Frame2&, double = epsilon);
-
- IMETHOD Vector diff(const Vector& a,const Vector& b,double dt=1);
- IMETHOD Vector diff(const Rotation& R_a_b1,const Rotation& R_a_b2,double dt=1);
- IMETHOD Twist diff(const Frame& F_a_b1,const Frame& F_a_b2,double dt=1);
- IMETHOD Twist diff(const Twist& a,const Twist& b,double dt=1);
- IMETHOD Wrench diff(const Wrench& W_a_p1,const Wrench& W_a_p2,double dt=1);
- IMETHOD Vector addDelta(const Vector& a,const Vector&da,double dt=1);
- IMETHOD Rotation addDelta(const Rotation& a,const Vector&da,double dt=1);
- IMETHOD Frame addDelta(const Frame& a,const Twist& da,double dt=1);
- IMETHOD Twist addDelta(const Twist& a,const Twist&da,double dt=1);
- IMETHOD Wrench addDelta(const Wrench& a,const Wrench&da,double dt=1);
- #ifdef KDL_INLINE
-
-
-
-
-
-
- #include "frames.inl"
- #endif
- }
- #endif
|