node_uv_map.osl 1.1 KB

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. shader node_uv_map(int from_dupli = 0,
  18. string attribute = "",
  19. string bump_offset = "center",
  20. output point UV = point(0.0, 0.0, 0.0))
  21. {
  22. if (from_dupli) {
  23. getattribute("geom:dupli_uv", UV);
  24. }
  25. else {
  26. if (attribute == "")
  27. getattribute("geom:uv", UV);
  28. else
  29. getattribute(attribute, UV);
  30. }
  31. if (bump_offset == "dx") {
  32. if (!from_dupli) {
  33. UV += Dx(UV);
  34. }
  35. }
  36. else if (bump_offset == "dy") {
  37. if (!from_dupli) {
  38. UV += Dy(UV);
  39. }
  40. }
  41. }