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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- shader node_uv_map(int from_dupli = 0,
- string attribute = "",
- string bump_offset = "center",
- output point UV = point(0.0, 0.0, 0.0))
- {
- if (from_dupli) {
- getattribute("geom:dupli_uv", UV);
- }
- else {
- if (attribute == "")
- getattribute("geom:uv", UV);
- else
- getattribute(attribute, UV);
- }
- if (bump_offset == "dx") {
- if (!from_dupli) {
- UV += Dx(UV);
- }
- }
- else if (bump_offset == "dy") {
- if (!from_dupli) {
- UV += Dy(UV);
- }
- }
- }
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