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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- shader node_scatter_volume(color Color = color(0.8, 0.8, 0.8),
- float Density = 1.0,
- float Anisotropy = 0.0,
- output closure color Volume = 0)
- {
- Volume = (Color * max(Density, 0.0)) * henyey_greenstein(Anisotropy);
- }
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