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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- shader node_attribute(string bump_offset = "center",
- string name = "",
- output point Vector = point(0.0, 0.0, 0.0),
- output color Color = 0.0,
- output float Fac = 0.0)
- {
- getattribute(name, Color);
- Vector = point(Color);
- getattribute(name, Fac);
- if (bump_offset == "dx") {
- Color += Dx(Color);
- Vector += Dx(Vector);
- Fac += Dx(Fac);
- }
- else if (bump_offset == "dy") {
- Color += Dy(Color);
- Vector += Dy(Vector);
- Fac += Dy(Fac);
- }
- }
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