node_attribute.osl 1.1 KB

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. shader node_attribute(string bump_offset = "center",
  18. string name = "",
  19. output point Vector = point(0.0, 0.0, 0.0),
  20. output color Color = 0.0,
  21. output float Fac = 0.0)
  22. {
  23. getattribute(name, Color);
  24. Vector = point(Color);
  25. getattribute(name, Fac);
  26. if (bump_offset == "dx") {
  27. Color += Dx(Color);
  28. Vector += Dx(Vector);
  29. Fac += Dx(Fac);
  30. }
  31. else if (bump_offset == "dy") {
  32. Color += Dy(Color);
  33. Vector += Dy(Vector);
  34. Fac += Dy(Fac);
  35. }
  36. }