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- /*
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /* Object Primitive
- *
- * All mesh and curve primitives are part of an object. The same mesh and curves
- * may be instanced multiple times by different objects.
- *
- * If the mesh is not instanced multiple times, the object will not be explicitly
- * stored as a primitive in the BVH, rather the bare triangles are curved are
- * directly primitives in the BVH with world space locations applied, and the object
- * ID is looked up afterwards. */
- CCL_NAMESPACE_BEGIN
- /* Object attributes, for now a fixed size and contents */
- enum ObjectTransform {
- OBJECT_TRANSFORM = 0,
- OBJECT_INVERSE_TRANSFORM = 1,
- };
- enum ObjectVectorTransform { OBJECT_PASS_MOTION_PRE = 0, OBJECT_PASS_MOTION_POST = 1 };
- /* Object to world space transformation */
- ccl_device_inline Transform object_fetch_transform(KernelGlobals *kg,
- int object,
- enum ObjectTransform type)
- {
- if (type == OBJECT_INVERSE_TRANSFORM) {
- return kernel_tex_fetch(__objects, object).itfm;
- }
- else {
- return kernel_tex_fetch(__objects, object).tfm;
- }
- }
- /* Lamp to world space transformation */
- ccl_device_inline Transform lamp_fetch_transform(KernelGlobals *kg, int lamp, bool inverse)
- {
- if (inverse) {
- return kernel_tex_fetch(__lights, lamp).itfm;
- }
- else {
- return kernel_tex_fetch(__lights, lamp).tfm;
- }
- }
- /* Object to world space transformation for motion vectors */
- ccl_device_inline Transform object_fetch_motion_pass_transform(KernelGlobals *kg,
- int object,
- enum ObjectVectorTransform type)
- {
- int offset = object * OBJECT_MOTION_PASS_SIZE + (int)type;
- return kernel_tex_fetch(__object_motion_pass, offset);
- }
- /* Motion blurred object transformations */
- #ifdef __OBJECT_MOTION__
- ccl_device_inline Transform object_fetch_transform_motion(KernelGlobals *kg,
- int object,
- float time)
- {
- const uint motion_offset = kernel_tex_fetch(__objects, object).motion_offset;
- const ccl_global DecomposedTransform *motion = &kernel_tex_fetch(__object_motion, motion_offset);
- const uint num_steps = kernel_tex_fetch(__objects, object).numsteps * 2 + 1;
- Transform tfm;
- # ifdef __EMBREE__
- if (kernel_data.bvh.scene) {
- transform_motion_array_interpolate_straight(&tfm, motion, num_steps, time);
- }
- else
- # endif
- transform_motion_array_interpolate(&tfm, motion, num_steps, time);
- return tfm;
- }
- ccl_device_inline Transform object_fetch_transform_motion_test(KernelGlobals *kg,
- int object,
- float time,
- Transform *itfm)
- {
- int object_flag = kernel_tex_fetch(__object_flag, object);
- if (object_flag & SD_OBJECT_MOTION) {
- /* if we do motion blur */
- Transform tfm = object_fetch_transform_motion(kg, object, time);
- if (itfm)
- *itfm = transform_quick_inverse(tfm);
- return tfm;
- }
- else {
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
- if (itfm)
- *itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- return tfm;
- }
- }
- #endif
- /* Transform position from object to world space */
- ccl_device_inline void object_position_transform(KernelGlobals *kg,
- const ShaderData *sd,
- float3 *P)
- {
- #ifdef __OBJECT_MOTION__
- *P = transform_point_auto(&sd->ob_tfm, *P);
- #else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
- *P = transform_point(&tfm, *P);
- #endif
- }
- /* Transform position from world to object space */
- ccl_device_inline void object_inverse_position_transform(KernelGlobals *kg,
- const ShaderData *sd,
- float3 *P)
- {
- #ifdef __OBJECT_MOTION__
- *P = transform_point_auto(&sd->ob_itfm, *P);
- #else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- *P = transform_point(&tfm, *P);
- #endif
- }
- /* Transform normal from world to object space */
- ccl_device_inline void object_inverse_normal_transform(KernelGlobals *kg,
- const ShaderData *sd,
- float3 *N)
- {
- #ifdef __OBJECT_MOTION__
- if ((sd->object != OBJECT_NONE) || (sd->type == PRIMITIVE_LAMP)) {
- *N = normalize(transform_direction_transposed_auto(&sd->ob_tfm, *N));
- }
- #else
- if (sd->object != OBJECT_NONE) {
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
- *N = normalize(transform_direction_transposed(&tfm, *N));
- }
- else if (sd->type == PRIMITIVE_LAMP) {
- Transform tfm = lamp_fetch_transform(kg, sd->lamp, false);
- *N = normalize(transform_direction_transposed(&tfm, *N));
- }
- #endif
- }
- /* Transform normal from object to world space */
- ccl_device_inline void object_normal_transform(KernelGlobals *kg, const ShaderData *sd, float3 *N)
- {
- #ifdef __OBJECT_MOTION__
- *N = normalize(transform_direction_transposed_auto(&sd->ob_itfm, *N));
- #else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- *N = normalize(transform_direction_transposed(&tfm, *N));
- #endif
- }
- /* Transform direction vector from object to world space */
- ccl_device_inline void object_dir_transform(KernelGlobals *kg, const ShaderData *sd, float3 *D)
- {
- #ifdef __OBJECT_MOTION__
- *D = transform_direction_auto(&sd->ob_tfm, *D);
- #else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
- *D = transform_direction(&tfm, *D);
- #endif
- }
- /* Transform direction vector from world to object space */
- ccl_device_inline void object_inverse_dir_transform(KernelGlobals *kg,
- const ShaderData *sd,
- float3 *D)
- {
- #ifdef __OBJECT_MOTION__
- *D = transform_direction_auto(&sd->ob_itfm, *D);
- #else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
- *D = transform_direction(&tfm, *D);
- #endif
- }
- /* Object center position */
- ccl_device_inline float3 object_location(KernelGlobals *kg, const ShaderData *sd)
- {
- if (sd->object == OBJECT_NONE)
- return make_float3(0.0f, 0.0f, 0.0f);
- #ifdef __OBJECT_MOTION__
- return make_float3(sd->ob_tfm.x.w, sd->ob_tfm.y.w, sd->ob_tfm.z.w);
- #else
- Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);
- return make_float3(tfm.x.w, tfm.y.w, tfm.z.w);
- #endif
- }
- /* Total surface area of object */
- ccl_device_inline float object_surface_area(KernelGlobals *kg, int object)
- {
- return kernel_tex_fetch(__objects, object).surface_area;
- }
- /* Pass ID number of object */
- ccl_device_inline float object_pass_id(KernelGlobals *kg, int object)
- {
- if (object == OBJECT_NONE)
- return 0.0f;
- return kernel_tex_fetch(__objects, object).pass_id;
- }
- /* Per lamp random number for shader variation */
- ccl_device_inline float lamp_random_number(KernelGlobals *kg, int lamp)
- {
- if (lamp == LAMP_NONE)
- return 0.0f;
- return kernel_tex_fetch(__lights, lamp).random;
- }
- /* Per object random number for shader variation */
- ccl_device_inline float object_random_number(KernelGlobals *kg, int object)
- {
- if (object == OBJECT_NONE)
- return 0.0f;
- return kernel_tex_fetch(__objects, object).random_number;
- }
- /* Particle ID from which this object was generated */
- ccl_device_inline int object_particle_id(KernelGlobals *kg, int object)
- {
- if (object == OBJECT_NONE)
- return 0;
- return kernel_tex_fetch(__objects, object).particle_index;
- }
- /* Generated texture coordinate on surface from where object was instanced */
- ccl_device_inline float3 object_dupli_generated(KernelGlobals *kg, int object)
- {
- if (object == OBJECT_NONE)
- return make_float3(0.0f, 0.0f, 0.0f);
- const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, object);
- return make_float3(
- kobject->dupli_generated[0], kobject->dupli_generated[1], kobject->dupli_generated[2]);
- }
- /* UV texture coordinate on surface from where object was instanced */
- ccl_device_inline float3 object_dupli_uv(KernelGlobals *kg, int object)
- {
- if (object == OBJECT_NONE)
- return make_float3(0.0f, 0.0f, 0.0f);
- const ccl_global KernelObject *kobject = &kernel_tex_fetch(__objects, object);
- return make_float3(kobject->dupli_uv[0], kobject->dupli_uv[1], 0.0f);
- }
- /* Information about mesh for motion blurred triangles and curves */
- ccl_device_inline void object_motion_info(
- KernelGlobals *kg, int object, int *numsteps, int *numverts, int *numkeys)
- {
- if (numkeys) {
- *numkeys = kernel_tex_fetch(__objects, object).numkeys;
- }
- if (numsteps)
- *numsteps = kernel_tex_fetch(__objects, object).numsteps;
- if (numverts)
- *numverts = kernel_tex_fetch(__objects, object).numverts;
- }
- /* Offset to an objects patch map */
- ccl_device_inline uint object_patch_map_offset(KernelGlobals *kg, int object)
- {
- if (object == OBJECT_NONE)
- return 0;
- return kernel_tex_fetch(__objects, object).patch_map_offset;
- }
- /* Pass ID for shader */
- ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
- {
- return kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).pass_id;
- }
- /* Cryptomatte ID */
- ccl_device_inline float object_cryptomatte_id(KernelGlobals *kg, int object)
- {
- if (object == OBJECT_NONE)
- return 0.0f;
- return kernel_tex_fetch(__objects, object).cryptomatte_object;
- }
- ccl_device_inline float object_cryptomatte_asset_id(KernelGlobals *kg, int object)
- {
- if (object == OBJECT_NONE)
- return 0;
- return kernel_tex_fetch(__objects, object).cryptomatte_asset;
- }
- /* Particle data from which object was instanced */
- ccl_device_inline uint particle_index(KernelGlobals *kg, int particle)
- {
- return kernel_tex_fetch(__particles, particle).index;
- }
- ccl_device float particle_age(KernelGlobals *kg, int particle)
- {
- return kernel_tex_fetch(__particles, particle).age;
- }
- ccl_device float particle_lifetime(KernelGlobals *kg, int particle)
- {
- return kernel_tex_fetch(__particles, particle).lifetime;
- }
- ccl_device float particle_size(KernelGlobals *kg, int particle)
- {
- return kernel_tex_fetch(__particles, particle).size;
- }
- ccl_device float4 particle_rotation(KernelGlobals *kg, int particle)
- {
- return kernel_tex_fetch(__particles, particle).rotation;
- }
- ccl_device float3 particle_location(KernelGlobals *kg, int particle)
- {
- return float4_to_float3(kernel_tex_fetch(__particles, particle).location);
- }
- ccl_device float3 particle_velocity(KernelGlobals *kg, int particle)
- {
- return float4_to_float3(kernel_tex_fetch(__particles, particle).velocity);
- }
- ccl_device float3 particle_angular_velocity(KernelGlobals *kg, int particle)
- {
- return float4_to_float3(kernel_tex_fetch(__particles, particle).angular_velocity);
- }
- /* Object intersection in BVH */
- ccl_device_inline float3 bvh_clamp_direction(float3 dir)
- {
- /* clamp absolute values by exp2f(-80.0f) to avoid division by zero when calculating inverse
- * direction */
- #if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE2__)
- const ssef oopes(8.271806E-25f, 8.271806E-25f, 8.271806E-25f, 0.0f);
- const ssef mask = _mm_cmpgt_ps(fabs(dir), oopes);
- const ssef signdir = signmsk(dir.m128) | oopes;
- # ifndef __KERNEL_AVX__
- ssef res = mask & ssef(dir);
- res = _mm_or_ps(res, _mm_andnot_ps(mask, signdir));
- # else
- ssef res = _mm_blendv_ps(signdir, dir, mask);
- # endif
- return float3(res);
- #else /* __KERNEL_SSE__ && __KERNEL_SSE2__ */
- const float ooeps = 8.271806E-25f;
- return make_float3((fabsf(dir.x) > ooeps) ? dir.x : copysignf(ooeps, dir.x),
- (fabsf(dir.y) > ooeps) ? dir.y : copysignf(ooeps, dir.y),
- (fabsf(dir.z) > ooeps) ? dir.z : copysignf(ooeps, dir.z));
- #endif /* __KERNEL_SSE__ && __KERNEL_SSE2__ */
- }
- ccl_device_inline float3 bvh_inverse_direction(float3 dir)
- {
- return rcp(dir);
- }
- /* Transform ray into object space to enter static object in BVH */
- ccl_device_inline float bvh_instance_push(
- KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float t)
- {
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- *P = transform_point(&tfm, ray->P);
- float len;
- *dir = bvh_clamp_direction(normalize_len(transform_direction(&tfm, ray->D), &len));
- *idir = bvh_inverse_direction(*dir);
- if (t != FLT_MAX) {
- t *= len;
- }
- return t;
- }
- #ifdef __QBVH__
- /* Same as above, but optimized for QBVH scene intersection,
- * which needs to modify two max distances.
- *
- * TODO(sergey): Investigate if passing NULL instead of t1 gets optimized
- * so we can avoid having this duplication.
- */
- ccl_device_inline void qbvh_instance_push(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float *t,
- float *t1)
- {
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- *P = transform_point(&tfm, ray->P);
- float len;
- *dir = bvh_clamp_direction(normalize_len(transform_direction(&tfm, ray->D), &len));
- *idir = bvh_inverse_direction(*dir);
- if (*t != FLT_MAX)
- *t *= len;
- if (*t1 != -FLT_MAX)
- *t1 *= len;
- }
- #endif
- /* Transorm ray to exit static object in BVH */
- ccl_device_inline float bvh_instance_pop(
- KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float t)
- {
- if (t != FLT_MAX) {
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- t /= len(transform_direction(&tfm, ray->D));
- }
- *P = ray->P;
- *dir = bvh_clamp_direction(ray->D);
- *idir = bvh_inverse_direction(*dir);
- return t;
- }
- /* Same as above, but returns scale factor to apply to multiple intersection distances */
- ccl_device_inline void bvh_instance_pop_factor(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float *t_fac)
- {
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- *t_fac = 1.0f / len(transform_direction(&tfm, ray->D));
- *P = ray->P;
- *dir = bvh_clamp_direction(ray->D);
- *idir = bvh_inverse_direction(*dir);
- }
- #ifdef __OBJECT_MOTION__
- /* Transform ray into object space to enter motion blurred object in BVH */
- ccl_device_inline float bvh_instance_motion_push(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float t,
- Transform *itfm)
- {
- object_fetch_transform_motion_test(kg, object, ray->time, itfm);
- *P = transform_point(itfm, ray->P);
- float len;
- *dir = bvh_clamp_direction(normalize_len(transform_direction(itfm, ray->D), &len));
- *idir = bvh_inverse_direction(*dir);
- if (t != FLT_MAX) {
- t *= len;
- }
- return t;
- }
- # ifdef __QBVH__
- /* Same as above, but optimized for QBVH scene intersection,
- * which needs to modify two max distances.
- *
- * TODO(sergey): Investigate if passing NULL instead of t1 gets optimized
- * so we can avoid having this duplication.
- */
- ccl_device_inline void qbvh_instance_motion_push(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float *t,
- float *t1,
- Transform *itfm)
- {
- object_fetch_transform_motion_test(kg, object, ray->time, itfm);
- *P = transform_point(itfm, ray->P);
- float len;
- *dir = bvh_clamp_direction(normalize_len(transform_direction(itfm, ray->D), &len));
- *idir = bvh_inverse_direction(*dir);
- if (*t != FLT_MAX)
- *t *= len;
- if (*t1 != -FLT_MAX)
- *t1 *= len;
- }
- # endif
- /* Transorm ray to exit motion blurred object in BVH */
- ccl_device_inline float bvh_instance_motion_pop(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float t,
- Transform *itfm)
- {
- if (t != FLT_MAX) {
- t /= len(transform_direction(itfm, ray->D));
- }
- *P = ray->P;
- *dir = bvh_clamp_direction(ray->D);
- *idir = bvh_inverse_direction(*dir);
- return t;
- }
- /* Same as above, but returns scale factor to apply to multiple intersection distances */
- ccl_device_inline void bvh_instance_motion_pop_factor(KernelGlobals *kg,
- int object,
- const Ray *ray,
- float3 *P,
- float3 *dir,
- float3 *idir,
- float *t_fac,
- Transform *itfm)
- {
- *t_fac = 1.0f / len(transform_direction(itfm, ray->D));
- *P = ray->P;
- *dir = bvh_clamp_direction(ray->D);
- *idir = bvh_inverse_direction(*dir);
- }
- #endif
- /* TODO(sergey): This is only for until we've got OpenCL 2.0
- * on all devices we consider supported. It'll be replaced with
- * generic address space.
- */
- #ifdef __KERNEL_OPENCL__
- ccl_device_inline void object_position_transform_addrspace(KernelGlobals *kg,
- const ShaderData *sd,
- ccl_addr_space float3 *P)
- {
- float3 private_P = *P;
- object_position_transform(kg, sd, &private_P);
- *P = private_P;
- }
- ccl_device_inline void object_dir_transform_addrspace(KernelGlobals *kg,
- const ShaderData *sd,
- ccl_addr_space float3 *D)
- {
- float3 private_D = *D;
- object_dir_transform(kg, sd, &private_D);
- *D = private_D;
- }
- ccl_device_inline void object_normal_transform_addrspace(KernelGlobals *kg,
- const ShaderData *sd,
- ccl_addr_space float3 *N)
- {
- float3 private_N = *N;
- object_normal_transform(kg, sd, &private_N);
- *N = private_N;
- }
- #endif
- #ifndef __KERNEL_OPENCL__
- # define object_position_transform_auto object_position_transform
- # define object_dir_transform_auto object_dir_transform
- # define object_normal_transform_auto object_normal_transform
- #else
- # define object_position_transform_auto object_position_transform_addrspace
- # define object_dir_transform_auto object_dir_transform_addrspace
- # define object_normal_transform_auto object_normal_transform_addrspace
- #endif
- CCL_NAMESPACE_END
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