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- <h1>SPVRTPFXTexture Struct Reference</h1><code>#include <<a class="el" href="PVRTPFXParserAPI_8h-source.html">PVRTPFXParserAPI.h</a>></code>
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- <a href="structSPVRTPFXTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
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- <tr><td class="memItemLeft" nowrap align=right valign=top>const char * </td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXTexture.html#o0">p</a></td></tr>
- <tr><td class="memItemLeft" nowrap align=right valign=top>GLuint </td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXTexture.html#o1">ui</a></td></tr>
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- <hr><a name="_details"></a><h2>Detailed Description</h2>
- An array of these is gained from PVRTPFX so the application can fill in the texture handles
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- <a class="anchor" name="o0" doxytag="SPVRTPFXTexture::p" ></a><p>
- <br><br><h3>p</h3><br><div>
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- <td class="md" nowrap valign="top"> const char* <a class="el" href="structSPVRTPFXTexture.html#o0">SPVRTPFXTexture::p</a>
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- <td class="md" nowrap valign="top"> GLuint <a class="el" href="structSPVRTPFXTexture.html#o1">SPVRTPFXTexture::ui</a>
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- <hr>The documentation for this struct was generated from the following file:<ul>
- <li><a class="el" href="PVRTPFXParserAPI_8h-source.html">PVRTPFXParserAPI.h</a></ul>
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