structSPVRTPFXTexture.html 3.7 KB

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  23. <h1>SPVRTPFXTexture Struct Reference</h1><code>#include &lt;<a class="el" href="PVRTPFXParserAPI_8h-source.html">PVRTPFXParserAPI.h</a>&gt;</code>
  24. <p>
  25. <a href="structSPVRTPFXTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
  26. <tr><td></td></tr>
  27. <tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
  28. <tr><td class="memItemLeft" nowrap align=right valign=top>const char *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXTexture.html#o0">p</a></td></tr>
  29. <tr><td class="memItemLeft" nowrap align=right valign=top>GLuint&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPVRTPFXTexture.html#o1">ui</a></td></tr>
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  31. <hr><a name="_details"></a><h2>Detailed Description</h2>
  32. An array of these is gained from PVRTPFX so the application can fill in the texture handles
  33. <p>
  34. <hr><h2>Member Data Documentation</h2>
  35. <a class="anchor" name="o0" doxytag="SPVRTPFXTexture::p" ></a><p>
  36. <br><br><h3>p</h3><br><div>
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  42. <td class="md" nowrap valign="top"> const char* <a class="el" href="structSPVRTPFXTexture.html#o0">SPVRTPFXTexture::p</a>
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  57. <a class="anchor" name="o1" doxytag="SPVRTPFXTexture::ui" ></a><p>
  58. <br><br><h3>ui</h3><br><div>
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  64. <td class="md" nowrap valign="top"> GLuint <a class="el" href="structSPVRTPFXTexture.html#o1">SPVRTPFXTexture::ui</a>
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  79. <hr>The documentation for this struct was generated from the following file:<ul>
  80. <li><a class="el" href="PVRTPFXParserAPI_8h-source.html">PVRTPFXParserAPI.h</a></ul>
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