GameApp.cpp 512 B

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  1. /*
  2. * Copyright (c) 2011 Nokia Corporation.
  3. */
  4. #include "GameApp.h"
  5. using namespace GF;
  6. GameApp::GameApp( GameEngine *e ) {
  7. engine = e;
  8. };
  9. GameApp::~GameApp() {
  10. };
  11. bool GameApp::prepare() {
  12. return true;
  13. };
  14. void GameApp::release() {
  15. };
  16. void GameApp::resize( int w, int h ) {
  17. };
  18. void GameApp::update( const float frameTime ) {
  19. };
  20. void GameApp::render() {
  21. };
  22. void GameApp::readAudioStream(AUDIO_SAMPLE_TYPE *target, int sampleCount ) {
  23. };