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- /*
- * Copyright (c) 2011 Nokia Corporation.
- */
- #include "GameApp.h"
- using namespace GF;
- GameApp::GameApp( GameEngine *e ) {
- engine = e;
- };
- GameApp::~GameApp() {
- };
- bool GameApp::prepare() {
- return true;
- };
- void GameApp::release() {
- };
- void GameApp::resize( int w, int h ) {
- };
- void GameApp::update( const float frameTime ) {
- };
- void GameApp::render() {
- };
- void GameApp::readAudioStream(AUDIO_SAMPLE_TYPE *target, int sampleCount ) {
- };
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