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- [app]
- # (str) Title of your application
- title = Triangle_KINO
- # (str) Package name
- package.name = KINO
- # (str) Package domain (needed for android/ios packaging)
- package.domain = org.test
- # (str) Source code where the main.py live
- source.dir = .
- # (list) Source files to include (let empty to include all the files)
- source.include_exts = py,png,jpg,kv,atlas
- # (list) List of inclusions using pattern matching
- #source.include_patterns = assets/*,images/*.png
- # (list) Source files to exclude (let empty to not exclude anything)
- #source.exclude_exts = spec
- # (list) List of directory to exclude (let empty to not exclude anything)
- #source.exclude_dirs = tests, bin, venv
- # (list) List of exclusions using pattern matching
- # Do not prefix with './'
- #source.exclude_patterns = license,images/*/*.jpg
- # (str) Application versioning (method 1)
- version = 0.1
- # (str) Application versioning (method 2)
- # version.regex = __version__ = ['"](.*)['"]
- # version.filename = %(source.dir)s/main.py
- # (list) Application requirements
- # comma separated e.g. requirements = sqlite3,kivy
- requirements = python3,kivy==master,kivymd,android.permissions
- # (str) Custom source folders for requirements
- # Sets custom source for any requirements with recipes
- # requirements.source.kivy = ../../kivy
- # (str) Presplash of the application
- #presplash.filename = %(source.dir)s/data/presplash.png
- # (str) Icon of the application
- #icon.filename = %(source.dir)s/data/icon.png
- # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
- orientation = portrait
- # (list) List of service to declare
- #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
- #
- # OSX Specific
- #
- #
- # author = © Copyright Info
- # change the major version of python used by the app
- osx.python_version = 3
- # Kivy version to use
- osx.kivy_version = 1.9.1
- #
- # Android specific
- #
- # (bool) Indicate if the application should be fullscreen or not
- fullscreen = 0
- # (string) Presplash background color (for android toolchain)
- # Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
- # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
- # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
- # olive, purple, silver, teal.
- #android.presplash_color = #FFFFFF
- # (string) Presplash animation using Lottie format.
- # see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
- # for general documentation.
- # Lottie files can be created using various tools, like Adobe After Effect or Synfig.
- #android.presplash_lottie = "path/to/lottie/file.json"
- # (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
- #icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
- #icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
- # (list) Permissions
- android.permissions = INTERNET,ACCESS_NETWORK_STATE,ACCESS_WIFI_STATE,READ_EXTERNAL_STORAGE,WRITE_EXTERNAL_STORAGE
- # (list) features (adds uses-feature -tags to manifest)
- #android.features = android.hardware.usb.host
- # (int) Target Android API, should be as high as possible.
- #android.api = 27
- # (int) Minimum API your APK will support.
- #android.minapi = 21
- # (int) Android SDK version to use
- #android.sdk = 20
- # (str) Android NDK version to use
- #android.ndk = 19b
- # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
- #android.ndk_api = 21
- # (bool) Use --private data storage (True) or --dir public storage (False)
- #android.private_storage = True
- # (str) Android NDK directory (if empty, it will be automatically downloaded.)
- #android.ndk_path =
- # (str) Android SDK directory (if empty, it will be automatically downloaded.)
- #android.sdk_path =
- # (str) ANT directory (if empty, it will be automatically downloaded.)
- #android.ant_path =
- # (bool) If True, then skip trying to update the Android sdk
- # This can be useful to avoid excess Internet downloads or save time
- # when an update is due and you just want to test/build your package
- # android.skip_update = False
- # (bool) If True, then automatically accept SDK license
- # agreements. This is intended for automation only. If set to False,
- # the default, you will be shown the license when first running
- # buildozer.
- # android.accept_sdk_license = False
- # (str) Android entry point, default is ok for Kivy-based app
- #android.entrypoint = org.kivy.android.PythonActivity
- # (str) Full name including package path of the Java class that implements Android Activity
- # use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
- #android.activity_class_name = org.kivy.android.PythonActivity
- # (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
- # use that parameter to provide a filename from where to load your custom XML code
- #android.extra_manifest_xml = ./src/android/extra_manifest.xml
- # (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
- # use that parameter to provide a filename from where to load your custom XML arguments:
- #android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml
- # (str) Full name including package path of the Java class that implements Python Service
- # use that parameter to set custom Java class instead of PythonService
- #android.service_class_name = org.kivy.android.PythonService
- # (str) Android app theme, default is ok for Kivy-based app
- # android.apptheme = "@android:style/Theme.NoTitleBar"
- # (list) Pattern to whitelist for the whole project
- #android.whitelist =
- # (str) Path to a custom whitelist file
- #android.whitelist_src =
- # (str) Path to a custom blacklist file
- #android.blacklist_src =
- # (list) List of Java .jar files to add to the libs so that pyjnius can access
- # their classes. Don't add jars that you do not need, since extra jars can slow
- # down the build process. Allows wildcards matching, for example:
- # OUYA-ODK/libs/*.jar
- #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
- # (list) List of Java files to add to the android project (can be java or a
- # directory containing the files)
- #android.add_src =
- # (list) Android AAR archives to add
- #android.add_aars =
- # (list) Put these files or directories in the apk assets directory.
- # Either form may be used, and assets need not be in 'source.include_exts'.
- # 1) android.add_assets = source_asset_relative_path
- # 2) android.add_assets = source_asset_path:destination_asset_relative_path
- #android.add_assets =
- # (list) Gradle dependencies to add
- #android.gradle_dependencies =
- # (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
- # contains an 'androidx' package, or any package from Kotlin source.
- # android.enable_androidx requires android.api >= 28
- #android.enable_androidx = False
- # (list) add java compile options
- # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
- # see https://developer.android.com/studio/write/java8-support for further information
- # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
- # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
- # please enclose in double quotes
- # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
- #android.add_gradle_repositories =
- # (list) packaging options to add
- # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
- # can be necessary to solve conflicts in gradle_dependencies
- # please enclose in double quotes
- # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
- #android.add_packaging_options =
- # (list) Java classes to add as activities to the manifest.
- #android.add_activities = com.example.ExampleActivity
- # (str) OUYA Console category. Should be one of GAME or APP
- # If you leave this blank, OUYA support will not be enabled
- #android.ouya.category = GAME
- # (str) Filename of OUYA Console icon. It must be a 732x412 png image.
- #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
- # (str) XML file to include as an intent filters in <activity> tag
- #android.manifest.intent_filters =
- # (str) launchMode to set for the main activity
- #android.manifest.launch_mode = standard
- # (list) Android additional libraries to copy into libs/armeabi
- #android.add_libs_armeabi = libs/android/*.so
- #android.add_libs_armeabi_v7a = libs/android-v7/*.so
- #android.add_libs_arm64_v8a = libs/android-v8/*.so
- #android.add_libs_x86 = libs/android-x86/*.so
- #android.add_libs_mips = libs/android-mips/*.so
- # (bool) Indicate whether the screen should stay on
- # Don't forget to add the WAKE_LOCK permission if you set this to True
- #android.wakelock = False
- # (list) Android application meta-data to set (key=value format)
- #android.meta_data =
- # (list) Android library project to add (will be added in the
- # project.properties automatically.)
- #android.library_references =
- # (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
- #android.uses_library =
- # (str) Android logcat filters to use
- #android.logcat_filters = *:S python:D
- # (bool) Android logcat only display log for activity's pid
- #android.logcat_pid_only = False
- # (str) Android additional adb arguments
- #android.adb_args = -H host.docker.internal
- # (bool) Copy library instead of making a libpymodules.so
- #android.copy_libs = 1
- # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
- android.arch = armeabi-v7a
- # (int) overrides automatic versionCode computation (used in build.gradle)
- # this is not the same as app version and should only be edited if you know what you're doing
- # android.numeric_version = 1
- # (bool) enables Android auto backup feature (Android API >=23)
- android.allow_backup = True
- # (str) XML file for custom backup rules (see official auto backup documentation)
- # android.backup_rules =
- # (str) If you need to insert variables into your AndroidManifest.xml file,
- # you can do so with the manifestPlaceholders property.
- # This property takes a map of key-value pairs. (via a string)
- # Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
- # android.manifest_placeholders = [:]
- # (bool) disables the compilation of py to pyc/pyo files when packaging
- # android.no-compile-pyo = True
- #
- # Python for android (p4a) specific
- #
- # (str) python-for-android URL to use for checkout
- #p4a.url =
- # (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
- #p4a.fork = kivy
- # (str) python-for-android branch to use, defaults to master
- #p4a.branch = master
- # (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
- #p4a.commit = HEAD
- # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
- #p4a.source_dir =
- # (str) The directory in which python-for-android should look for your own build recipes (if any)
- #p4a.local_recipes =
- # (str) Filename to the hook for p4a
- #p4a.hook =
- # (str) Bootstrap to use for android builds
- # p4a.bootstrap = sdl2
- # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
- #p4a.port =
- # Control passing the --use-setup-py vs --ignore-setup-py to p4a
- # "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
- # Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
- # NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
- # setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
- #p4a.setup_py = false
- # (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
- #p4a.extra_args =
- #
- # iOS specific
- #
- # (str) Path to a custom kivy-ios folder
- #ios.kivy_ios_dir = ../kivy-ios
- # Alternately, specify the URL and branch of a git checkout:
- ios.kivy_ios_url = https://github.com/kivy/kivy-ios
- ios.kivy_ios_branch = master
- # Another platform dependency: ios-deploy
- # Uncomment to use a custom checkout
- #ios.ios_deploy_dir = ../ios_deploy
- # Or specify URL and branch
- ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
- ios.ios_deploy_branch = 1.10.0
- # (bool) Whether or not to sign the code
- ios.codesign.allowed = false
- # (str) Name of the certificate to use for signing the debug version
- # Get a list of available identities: buildozer ios list_identities
- #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
- # (str) The development team to use for signing the debug version
- #ios.codesign.development_team.debug = <hexstring>
- # (str) Name of the certificate to use for signing the release version
- #ios.codesign.release = %(ios.codesign.debug)s
- # (str) The development team to use for signing the release version
- #ios.codesign.development_team.release = <hexstring>
- # (str) URL pointing to .ipa file to be installed
- # This option should be defined along with `display_image_url` and `full_size_image_url` options.
- #ios.manifest.app_url =
- # (str) URL pointing to an icon (57x57px) to be displayed during download
- # This option should be defined along with `app_url` and `full_size_image_url` options.
- #ios.manifest.display_image_url =
- # (str) URL pointing to a large icon (512x512px) to be used by iTunes
- # This option should be defined along with `app_url` and `display_image_url` options.
- #ios.manifest.full_size_image_url =
- [buildozer]
- # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
- log_level = 2
- # (int) Display warning if buildozer is run as root (0 = False, 1 = True)
- warn_on_root = 1
- # (str) Path to build artifact storage, absolute or relative to spec file
- # build_dir = ./.buildozer
- # (str) Path to build output (i.e. .apk, .ipa) storage
- # bin_dir = ./bin
- # -----------------------------------------------------------------------------
- # List as sections
- #
- # You can define all the "list" as [section:key].
- # Each line will be considered as a option to the list.
- # Let's take [app] / source.exclude_patterns.
- # Instead of doing:
- #
- #[app]
- #source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
- #
- # This can be translated into:
- #
- #[app:source.exclude_patterns]
- #license
- #data/audio/*.wav
- #data/images/original/*
- #
- # -----------------------------------------------------------------------------
- # Profiles
- #
- # You can extend section / key with a profile
- # For example, you want to deploy a demo version of your application without
- # HD content. You could first change the title to add "(demo)" in the name
- # and extend the excluded directories to remove the HD content.
- #
- #[app@demo]
- #title = My Application (demo)
- #
- #[app:source.exclude_patterns@demo]
- #images/hd/*
- #
- # Then, invoke the command line with the "demo" profile:
- #
- #buildozer --profile demo android debug
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