assets
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354a23366c
Initial commit, Week 1
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2 years ago |
.gitignore
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354a23366c
Initial commit, Week 1
|
2 years ago |
AI.fs
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2484ec2194
Reworked how blocked positions are detected. Basic pathfinding works.
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2 years ago |
Action.fs
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2484ec2194
Reworked how blocked positions are detected. Basic pathfinding works.
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2 years ago |
Combat.fs
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6b190e6053
Added start of some collision detection; start of some combat code.
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2 years ago |
Components.fs
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6b190e6053
Added start of some collision detection; start of some combat code.
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2 years ago |
Drawing.fs
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ce8decdbb3
Added basic AI and pathfinding. Reworked several systems.
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2 years ago |
Entity.fs
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ce8decdbb3
Added basic AI and pathfinding. Reworked several systems.
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2 years ago |
FOV.fs
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ce8decdbb3
Added basic AI and pathfinding. Reworked several systems.
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2 years ago |
Game.fs
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2484ec2194
Reworked how blocked positions are detected. Basic pathfinding works.
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2 years ago |
Helpers.fs
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918a79f872
Replaced Point2D class with much simpler record.
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2 years ago |
Input.fs
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2484ec2194
Reworked how blocked positions are detected. Basic pathfinding works.
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2 years ago |
LICENSE
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354a23366c
Initial commit, Week 1
|
2 years ago |
Map.fs
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2484ec2194
Reworked how blocked positions are detected. Basic pathfinding works.
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2 years ago |
Pathfinding.fs
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2484ec2194
Reworked how blocked positions are detected. Basic pathfinding works.
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2 years ago |
Program.fs
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354a23366c
Initial commit, Week 1
|
2 years ago |
README.md
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354a23366c
Initial commit, Week 1
|
2 years ago |
SharedState.fs
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dae00c490d
Implemented splitmix64 RNG. Added entity factory functions.
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2 years ago |
SpriteAtlas.fs
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d1dc22a7b8
Added a map class, wall detection on movement input. (Week 2)
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2 years ago |
rl-22.fsproj
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6b190e6053
Added start of some collision detection; start of some combat code.
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2 years ago |