High-performance digital logic simulation frontend for Blockland
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10 months ago | |
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bricks | 10 months ago | |
icons | 10 months ago | |
scripts | 10 months ago | |
description.txt | 4 years ago | |
readme.md | 10 months ago | |
server.cs | 6 years ago |
A high-performance digital logic simulation frontend for Blockland
by Eagle517 and Redo
luapower-all-master/bin/mingw64
to Path.StartBackend.bat
.llc();
in Blockland server console to connect to the backend./lt
- Toggle the logic updates on or off./lst (timeMS)
- Set the logic tick time in milliseconds. This is the propagation delay through a single gate. Minimum is 1 - to use higher tick rates, use the multiplier./lsm (multiplier)
- Set the logic multiplier. This is how many logic ticks are executed per tick time. For example, for an LST of 5 ms, and an LSM of 30, the effective tick rate will be 6 kHz (1000/5 * 10)./ls
- Force a logic tick when updates are disabled - useful for debugging circuits and observing timing./lfx
- Toggle brick FX updates on or off - useful for reducing ghosting when operating large circuits./lfxt (timeMS)
- Set the logic FX update time in milliseconds - this is how often the logic backend sends FX updates to the game. Increase to reduce ghosting, decrease for better visualization. Setting to 0 not recommended./ltr
- Toggle bottom-print display showing the actual logic tick rate./li
- View information about the number of logic bricks currently on the server.