rbduck

rbduck pushed to master at rbduck/agor_project

  • 1913965a90 officially renamed project to 'agor' - another godot open rpg

2 months ago

rbduck pushed to master at rbduck/agor_project

2 months ago

rbduck renamed repository from flare_godot to rbduck/agor_project

2 months ago

rbduck pushed to master at rbduck/flare_godot

2 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

  • 85e60ec008 some refactoring to prepare first test-campaign development

6 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

  • dfc3965bb3 mapchanger warns when no map path given

6 months ago

rbduck pushed to master at rbduck/flare_godot

  • 07485e449a store player health when changing maps

6 months ago

rbduck pushed to master at rbduck/flare_godot

  • 2437be32ee store inventory and equipment outside player to be persistent when changing map

6 months ago

rbduck pushed to master at rbduck/flare_godot

  • 32edde5324 I need to auto kill all enemies when changing map to get rid of all these fucking lifebars of old enemies ... and i love really long commit messages too

6 months ago

rbduck pushed to master at rbduck/flare_godot

  • 98a71e623a wip map change system - updates and still buggy

6 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

6 months ago

rbduck pushed to master at rbduck/flare_godot

  • 17c2c81bdf map system dev part 3 - and a funny zombie bug

6 months ago