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- [gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://bt1b26ask6lmt"]
- [ext_resource type="Texture2D" uid="uid://x77vfl6bv5lp" path="res://entities/player/player_robot.png" id="2_ogcu7"]
- [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_g6rep"]
- texture = ExtResource("2_ogcu7")
- [resource]
- code = "shader_type spatial;
- uniform sampler2D tex_frg_3;
- void fragment() {
- // Texture2D:3
- vec4 n_out3p0 = texture(tex_frg_3, UV);
- // Output:0
- ALBEDO = vec3(n_out3p0.xyz);
- }
- "
- graph_offset = Vector2(-446.054, -56.6392)
- nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_g6rep")
- nodes/fragment/3/position = Vector2(-300.742, 122.606)
- nodes/fragment/connections = PackedInt32Array(3, 0, 0, 0)
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