Playeranim_mat.tres 736 B

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  1. [gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://bt1b26ask6lmt"]
  2. [ext_resource type="Texture2D" uid="uid://x77vfl6bv5lp" path="res://entities/player/player_robot.png" id="2_ogcu7"]
  3. [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_g6rep"]
  4. texture = ExtResource("2_ogcu7")
  5. [resource]
  6. code = "shader_type spatial;
  7. uniform sampler2D tex_frg_3;
  8. void fragment() {
  9. // Texture2D:3
  10. vec4 n_out3p0 = texture(tex_frg_3, UV);
  11. // Output:0
  12. ALBEDO = vec3(n_out3p0.xyz);
  13. }
  14. "
  15. graph_offset = Vector2(-446.054, -56.6392)
  16. nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_g6rep")
  17. nodes/fragment/3/position = Vector2(-300.742, 122.606)
  18. nodes/fragment/connections = PackedInt32Array(3, 0, 0, 0)