Commit History

Author SHA1 Message Date
  rubberduck 058b1ea74b something happened to these bugs, I just resaved them, and they appear as changed.. 1 year ago
  rubberduck a1fd6f3292 why was there a test.tscn ????? 1 year ago
  rubberduck d2d6a50692 finished folder restructuring 1 year ago
  rubberduck 7310ca68f7 directory restructuring part 1 1 year ago
  rubberduck 18bb7cb68a lighting adjustments 1 year ago
  rubberduck 8f7cf8754c fixed random bugs possible going down a place where it is really unfair, I really just 'died' because of this... 1 year ago
  rubberduck fbcc886604 .....just some more polishing and enhancement..... 1 year ago
  rubberduck dd582c359f Multiple improvements and enhancements, mainly UI stuff and tools recolored 1 year ago
  rubberduck 37b4ab907a removed old blockout gridmap from pushandpush level, it caused an invisible wall / collision that I removed in the final version, but the blockout gridmap was only hidden, not deleted 1 year ago
  rubberduck 9470b39859 I hope the formatting is better, I don't want to edit the readme 1000 times ! 1 year ago
  rubberduck 889905c7d9 readme updates 1 year ago
  rubberduck d1092b12ea "rerandomized" all gridmaps with the script, they have a unified and even a bit more retro distribution / alignment 1 year ago
  rubberduck cd4c2aeb73 fixed BUGBUG, the bug that caused bug enemies to fall through objects (called from now Mr.BugBug) 1 year ago
  rubberduck a913766a27 Meede He Larst Lävel eeven HAARDR egain... meeby hader sen errordiction ihn MiNduStRi... väry tRICKiE NouW 1 year ago
  rubberduck cf5bf9c2cd finally finalized final level for first alpha release... 1 year ago
  rubberduck 067bd8a97b More level work, some bug fixes 1 year ago
  rubberduck 7a4bca634a finalized the last level, time to create new ones now 1 year ago
  rubberduck 39ec8f20e8 12 of 13 levels finalized now - - - yaaay - - - it's time to create new levels soon :-) 1 year ago
  rubberduck 36435ba49a anooother level fin al ized 1 year ago
  rubberduck 2f483a2e69 one more level finalized, and randomizing the others with the new script 1 year ago
  rubberduck 39c3f07b93 This randomize gridmap tool was the very very first thing I did in 2023 (except for sleeping, waking up, breakfast and starting the computer xD) Happy new year and HAPPY BIRTHDAY Gridmap Randomisation Tool (Yes, and I love really reallly really long commit messages like that, just for fun xD xD XD and to make it even longer than it would be else) 1 year ago
  rubberduck 3054e2e351 the last 2 levels finalized in this year + a small bug fix $-) 1 year ago
  rubberduck 15ad7c7258 2 more finalized levels, with one of them new: narrow paths 1 year ago
  rubberduck 64970cca58 finalized 3 more levels 1 year ago
  rubberduck 316a8f1f6c cool new features again: rolling boulders, breakable boulders (and some bugfixes too) 1 year ago
  rubberduck 25c675ec59 A lot of good new stuff, the grinding tool, tools breaking now when something falls over it, and the new stone piles that can be grinded (=removed) and hurt the player when falling on them 1 year ago
  rubberduck 8fab3bc0c7 update to beta 10, new WIP mine environment tiles and work on levels again.. 1 year ago
  rubberduck e3be8d314d art and level updates 1 year ago
  rubberduck c9b3192be4 made a simplified meshlib for art development, tested in some intro levels 1 year ago
  rubberduck 649c36a166 removed stuff that isn't needed anymore, including a file, where I don't even know how it got there, like a ghost xD 1 year ago