rubberduck
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058b1ea74b
something happened to these bugs, I just resaved them, and they appear as changed..
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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a1fd6f3292
why was there a test.tscn ?????
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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d2d6a50692
finished folder restructuring
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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7310ca68f7
directory restructuring part 1
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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18bb7cb68a
lighting adjustments
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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8f7cf8754c
fixed random bugs possible going down a place where it is really unfair, I really just 'died' because of this...
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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fbcc886604
.....just some more polishing and enhancement.....
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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dd582c359f
Multiple improvements and enhancements, mainly UI stuff and tools recolored
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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37b4ab907a
removed old blockout gridmap from pushandpush level, it caused an invisible wall / collision that I removed in the final version, but the blockout gridmap was only hidden, not deleted
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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9470b39859
I hope the formatting is better, I don't want to edit the readme 1000 times !
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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889905c7d9
readme updates
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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d1092b12ea
"rerandomized" all gridmaps with the script, they have a unified and even a bit more retro distribution / alignment
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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cd4c2aeb73
fixed BUGBUG, the bug that caused bug enemies to fall through objects (called from now Mr.BugBug)
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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a913766a27
Meede He Larst Lävel eeven HAARDR egain... meeby hader sen errordiction ihn MiNduStRi... väry tRICKiE NouW
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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cf5bf9c2cd
finally finalized final level for first alpha release...
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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067bd8a97b
More level work, some bug fixes
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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7a4bca634a
finalized the last level, time to create new ones now
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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39ec8f20e8
12 of 13 levels finalized now - - - yaaay - - - it's time to create new levels soon :-)
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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36435ba49a
anooother level fin al ized
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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2f483a2e69
one more level finalized, and randomizing the others with the new script
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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39c3f07b93
This randomize gridmap tool was the very very first thing I did in 2023 (except for sleeping, waking up, breakfast and starting the computer xD) Happy new year and HAPPY BIRTHDAY Gridmap Randomisation Tool (Yes, and I love really reallly really long commit messages like that, just for fun xD xD XD and to make it even longer than it would be else)
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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3054e2e351
the last 2 levels finalized in this year + a small bug fix $-)
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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15ad7c7258
2 more finalized levels, with one of them new: narrow paths
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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64970cca58
finalized 3 more levels
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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316a8f1f6c
cool new features again: rolling boulders, breakable boulders (and some bugfixes too)
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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25c675ec59
A lot of good new stuff, the grinding tool, tools breaking now when something falls over it, and the new stone piles that can be grinded (=removed) and hurt the player when falling on them
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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8fab3bc0c7
update to beta 10, new WIP mine environment tiles and work on levels again..
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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e3be8d314d
art and level updates
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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c9b3192be4
made a simplified meshlib for art development, tested in some intro levels
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%!s(int64=2) %!d(string=hai) anos |
rubberduck
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649c36a166
removed stuff that isn't needed anymore, including a file, where I don't even know how it got there, like a ghost xD
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%!s(int64=2) %!d(string=hai) anos |