Commit History

Auteur SHA1 Bericht Datum
  rubberduck 84ff472d4d someone is infected with PUSHITIS... 1 jaar geleden
  rubberduck c5e9048887 levels, lighting and little level cleanup (llllllllllllll) 1 jaar geleden
  rubberduck 02b75fb292 a lot new levels in progress, alpha 2 release is coming close!!! 1 jaar geleden
  rubberduck 5e8be75941 use the new default camera in the new level, also gave it a proper name, not just the old placeholder name 1 jaar geleden
  rubberduck d41402b1a3 improved perspective to be more 3D, also started work on new level 1 jaar geleden
  rubberduck ebdb9d20fa intro levels aren't needed anymore, the player gets introduced into various elements in the main levels now 1 jaar geleden
  rubberduck 5f59b4b35b some more changes from last week, and fixed the level 'cells' beeing unsolvable (re-added disposal station) 1 jaar geleden
  rubberduck ffc26309e0 first work on heavy barrels and barrel damage 1 jaar geleden
  rubberduck d2d6a50692 finished folder restructuring 1 jaar geleden
  rubberduck 7310ca68f7 directory restructuring part 1 1 jaar geleden
  rubberduck fbcc886604 .....just some more polishing and enhancement..... 1 jaar geleden
  rubberduck dd582c359f Multiple improvements and enhancements, mainly UI stuff and tools recolored 1 jaar geleden
  rubberduck 37b4ab907a removed old blockout gridmap from pushandpush level, it caused an invisible wall / collision that I removed in the final version, but the blockout gridmap was only hidden, not deleted 1 jaar geleden
  rubberduck 889905c7d9 readme updates 1 jaar geleden
  rubberduck d1092b12ea "rerandomized" all gridmaps with the script, they have a unified and even a bit more retro distribution / alignment 1 jaar geleden
  rubberduck cd4c2aeb73 fixed BUGBUG, the bug that caused bug enemies to fall through objects (called from now Mr.BugBug) 1 jaar geleden
  rubberduck 067bd8a97b More level work, some bug fixes 1 jaar geleden
  rubberduck 7a4bca634a finalized the last level, time to create new ones now 1 jaar geleden
  rubberduck 39ec8f20e8 12 of 13 levels finalized now - - - yaaay - - - it's time to create new levels soon :-) 1 jaar geleden
  rubberduck 36435ba49a anooother level fin al ized 1 jaar geleden
  rubberduck 2f483a2e69 one more level finalized, and randomizing the others with the new script 1 jaar geleden
  rubberduck 39c3f07b93 This randomize gridmap tool was the very very first thing I did in 2023 (except for sleeping, waking up, breakfast and starting the computer xD) Happy new year and HAPPY BIRTHDAY Gridmap Randomisation Tool (Yes, and I love really reallly really long commit messages like that, just for fun xD xD XD and to make it even longer than it would be else) 1 jaar geleden
  rubberduck 3054e2e351 the last 2 levels finalized in this year + a small bug fix $-) 1 jaar geleden
  rubberduck 15ad7c7258 2 more finalized levels, with one of them new: narrow paths 1 jaar geleden
  rubberduck 64970cca58 finalized 3 more levels 1 jaar geleden
  rubberduck 25c675ec59 A lot of good new stuff, the grinding tool, tools breaking now when something falls over it, and the new stone piles that can be grinded (=removed) and hurt the player when falling on them 1 jaar geleden
  rubberduck 8fab3bc0c7 update to beta 10, new WIP mine environment tiles and work on levels again.. 1 jaar geleden
  rubberduck e3be8d314d art and level updates 1 jaar geleden
  rubberduck c9b3192be4 made a simplified meshlib for art development, tested in some intro levels 1 jaar geleden
  rubberduck 4475bfae3f more work on art look, testing in some levels 1 jaar geleden